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Steam News · Apr 15
Hey folks! Matt here. It’s been a minute, I’ve been nose to the grindstone working hard to get this thing out into the world. For more info on that, see my previous post! For this particular devblog, I’m focusing on a topic I’ve wanted to cover in-depth for a long time. DEVBLOG 4: ANIMALS CAT WITH THE GAT! Over the course of ...
Steam News · Dec 5, 2025
Hi folks, th– “WHERE’S THE GAME??” Huh? Oh, right! Streets of Rogue 2! The Short Version! Streets of Rogue 2 remains in very active development! It’s taking a bit longer than anticipated because SOR2 is a very complex game being programmed and largely designed by a single person (me). These factors led to my underestimating the time it would take to get the game into Early Access while meeting my ...
Steam News · Oct 15, 2025
Hi, Rogues, Antishyr here, the community manager of Streets of Rogue 2. It's about time we brought you some news on how the development is going. I sat down with the game's solo programmer/designer, Matt Dabrowski, to chat about what he's been up to lately, and here's the result: a miscellaneous bunch of developments that are...
Steam News · Aug 27, 2025
Heya, Rogues, Antishyr here, the community manager of Streets of Rogue 2. In this devblog, I'd like to offer you a peek at dungeons, show you how we handcraft interiors for the game, and talk about how Matt, the dev, hired a player to help him construct "chunks." Who is that guy? And wtf's a chunk? Let's find out. DEVBLOG 2: ...
Steam News · Jul 29, 2025
Hey there, Rogues! Antishyr here, the game's community manager. Now, you might be wondering: "Where's the next devlog?" Well, I agree it's about time we released one, so Matt Dabrowski, the game's dev, and I decided to bring you a behind-the-scenes in the form of this dev blog. This article will focus on motor vehicles—one of the main open-world features of Streets of Rogue 2. We sat down with Mat...
Steam News · May 27, 2025
Hey, rogues,A new trailer has dropped at the tinyBuild Connect 2025 publisher showcase.The vid shows the progress Streets of Rogue 2 has made in the past couple of months. Check it out:The trailer offers a quick look at:- The worldbuilding progress (new biomes, chunks)- New animals- Improved UI- More crazy-ass situations that will be possible in the game...and more.Regarding the release date, we k...
Steam News · Mar 20, 2025
In the previous update, I wrote the following about my intentions for the current update: “The focus is intended to be design and balance changes with in-game UI updates sprinkled in. Unless I get sidetracked again!” Want to take a wild guess what happened?? What started as an earnest attempt to do the “big design/balance pass” ended with me going down some truly gnarly bug-fix rabbit holes. After...
Steam News · Feb 26, 2025
Yo, rogues, Matt is hard at work on the sequel, and we’ve decided to have some fun meanwhile and run a Meme Contest! 📜 RULES 📜 📅 From February 26th to March 12th, come up with memes related to Streets of Rogue 2. Feel free to use content from the currently available Demo. Streets of Rogue 1 memes are also eligible, of course....
Steam News · Jan 31, 2025
The latest version of the Streets of Rogue 2 alpha demo is here! My primary focuses since the previous version have been improvements to city generation, a greatly expanded save system, and solidifying the frontend UI’s functionality. Astute readers of the roadmap might remember that I had planned to add Cell Phone functionality this month. I got a bit sidetracked with the world generation improve...
Steam News · Dec 19, 2024
Hi, rogues, It's been a minute, but I have a few new items of interest for you today! 🎞️ Devlog #4 Perhaps you're wondering what's going on with the game, and why the missed release dates this year? All is explained in this video! Spoilers, though, it's nothing remotely scandalous :( And a quick clarification about the release date: The Early Access release will be happening in 2025. The exact dat...