

Steam News · 5d
Hello everyone!In previous devlogs, we already mentioned our plans to remove the static fetch quests in Osbrook and Mannshire. Today, it's time to show you what will take their place: meet the Task System. ———————————Tasks are essentially small quests offered by settlement residents. However, unlike contracts, they take you to the nearby wilderness rather than into dungeons. For now, the destinati...
Steam News · Aug 17
FIXES"Stolen Wine Is Always Bitter": fixed a softlock when selecting one of the dialogue options if the Wine Thief died on the same turn he attempted to surrender. Fixed a crash when pressing ESC while holding an ingredient with the cursor if the Crafting window was full. Fixed a crash caused by moving a Crowbar into a backpack during the prying animation.Improved several localizations, primarily ...
Steam News · Jul 17
Hello everyone! In today's devlog, we're taking a look at a new ability tree coming in our next major update, "Ancient Echoes". And as you may already realize, it's dedicated to wands.Wands are the final weapon type we had planned for the game - their magical nature made them particularly interesting to design on a conceptual level. Our overarching goal was to retain the traditional roguelike idea...
Steam News · Jul 15
FIXES"Tunnel Through": fixed a crash caused by the lack of suitable tiles when attempting to move with the skill.Fixed "Blessed in Death" increasing the Damage Taken by allies.Fixed "Onrush" reducing the Damage Taken by the target."Last Bastion": fixed a crash that could occur when blocking spell projectiles.Fixed several animation issues when recruiting Alda.Updated several localizations.
Steam News · Jun 18
BALANCE & GAMEPLAYAdded a "territorial" state to Harpies - they no longer attack immediately, offering a chance to avoid them.Harpies now take flight only upon entering combat or when searching for an enemy.Implemented separate immunities to certain effects (including Knockback and Stagger), which will allow us to better fine-tune different entities' resistance to Control and Move effects in the f...
Steam News · Jun 2
BALANCE & GAMEPLAYRestored the ability to stack stolen coins with regular ones. Mixing coins in front of NPCs is considered a crime.Reduced the price of Caravan Furnishings.Proselyte Stone-Throwers now use "Bloodthirst" only after switching to a melee weapon."Forceful Slam" now sets the user's Counter Chance to zero until the next turn.FIXESMoving stolen coins between Inventory slots is no longer ...
Steam News · Jun 1
Hello everyone!First of all, we'd like to thank you for your unwavering interest in the game. We're truly glad to see that you care about the direction Stoneshard is taking and that you continue to follow our updates.Today's patch introduces a brand-new Appearance System, making it possible to change the look of your Caravan. You can find the exact details in the changelog.Alongside it, we're rele...
Steam News · Jun 1
BALANCE & GAMEPLAYIntroduced a system for changing the look of the Caravan Camp, namely the main tent, Verren's tent, and the cart. This can be done with special items purchased from merchants and then added to the Appearance Collection - a new tab in the Caravan menu. There are currently 3 sets available: the Profiteer and Free Mercenary Appearances in the base game, and the Nomad Appearance in t...
Steam News · May 1
FIXESFixed a crash caused by destroying Deathstinger Hives.Fixed a crash caused by dropping a Crowbar during the prying animation.Fixed a simulation bug that caused the dog at the Osbrook Mill to become hostile toward other NPCs.Fixed the Brigand Geomancer using standard brigand lines when addressing mage characters.Fixed an issue with the attack zone calculation of “Impaling Lunge”.