

Steam News · Dec 24, 2018
Hey everyone! Today, the Stonehearth team is proud to announce the arrival of Stonehearth ACE, the Authorized Community Expansion (Pre-Release version 0.9). Helmed by Dani Angione, this intrepid group of community modders have added some truly magnificent features to the game, in...
Steam News · Dec 20, 2018
One more update for a couple of bug fixes that didn’t quite make it into the 1.1 release. Bugfixes Fixed performance issues that resulted in lag spikes in the “topology” category of the perf bar. Improved game performance when building large structures with complicated color patterns. Fixed bed ownership UI not sorting the owner to the top in certain cases. Fixed default game templates not showing...
Steam News · Dec 19, 2018
The Ultimate Stonehearth Creative Bundle is now available on our store page. Immerse yourself in more than 3 1/2 hours of Stonehearth's awesome soundtrack; boggle at 50+ pages of concept art, sketches, and other visual treats from the game's development; and get a great digital poster suitable for sitting on your desktop forever and ever. Get yours now!
Steam News · Dec 12, 2018
Hey everyone! Welcome back for one last official update to the main Stonehearth game! This year, right in time for the holidays, we celebrate you--five years of the amazing community we’ve come to know and love. Fueled by gratitude for all the things you’ve done and built in Hearth, we’ve packed the following things into our last major release, Stonehearth 1.1: See Stonehearth. See Stonehearth Run...
Steam News · Dec 8, 2018
This contains fixes for some regressions that were introduced in yesterday’s build. It also contains a UI performance fix related to templates. Bugfixes Fixed a UI performance issue that would occur when you have a lot of building templates. Fixed the desert wolves’ floating ears. Fixed a UI error in the Glory Hearth Upgrade quest dialog. Fixed an error caused by a nil argument in job_component. F...
Steam News · Dec 7, 2018
In this update, we bring you more bug fixes and a bunch of modder support changes! Bugfixes and Improvements Fixed a bug where stockpiles could not be placed where building fixtures used to be located. Fixed rows getting duplicated in the citizens menu when a new citizen joins after you've just sorted the rows. Fixed travelers leaving their gifts at unreachable locations when the bed they slept on...
Steam News · Dec 3, 2018
We’re getting close to our 1.1 release, so in this update we’re wrapping up some critical bugs, and bringing you several more quality of life improvements and small features. Bugfixes and improvements As a part of our Kickstarter promise to our Legend Tier backers, we’ve also added two new encounters to the game that were designed based on their input: the Hestia and Dragonborn encounters. Players...
Steam News · Nov 16, 2018
We have some more bug fixes and quality of life improvements for you in this release! Bugfixes and Improvements Instabuild should now work for all structures. Fixed crafters getting stuck forever on an in-progress recipe that they no longer have the ingredients for. Fixed zoom-to-entity sometimes not zooming in correctly. Converted recipes to use Effort instead of Work Units. This should make it e...
Steam News · Nov 16, 2018
This update brings several bug fixes, modder support changes, and quality-of-life improvements we’ve made over the past few months from Unstable onto the Stable branch. Also, players on the Stable branch can now benefit from the latest performance improvements that have been already tested in the Unstable branch, as we continue working towards the 1.1 release. For a detailed list of changes since ...
Steam News · Oct 24, 2018
(AKA: The Return of the Return of Candledark Returns!) Can you feel it in the air? The undead seek to add more to their numbers yet again this time of year. You guessed it -- we’ve updated Candledark so it is now compatible with the latest version of Stonehearth. (Note: this is the mod last released in 2016 and has been updated to work with latest, though there is no new content.) Thanks again to ...