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Steam News · 4d
by Alfray StrykeHey folks, I’m taking over for Eladrin this week since he’s swamped with meetings and I got voluntold for Dev Diary Duty. The final 4.5 build isn't ready to ship, but we did push an Open Beta update earlier today, here’s the changelogs for that. Stellaris 4.5 ‘Cygnus’ Open Beta Update 8 Preliminary Release NotesBalancePops ethics change is accelerated, by increasing a lot the freq...
Steam News · Aug 27
by EladrinWe have another update to the 4.5 ‘Cygnus’ Open Beta planned for today! 4.5 Update 7 contains fixes for Nascent Stage (again), some AI updates, and more.Stellaris 4.5 ‘Cygnus’ Open Beta Update 7 Preliminary Release NotesFeature:Nomadic empires and settled empires can negotiate Exclusive Harvesting Rights, letting the nomads harvest the celestial bodies in that empire's space without dip...
Steam News · Aug 20
A new Stellaris developer blog details a range of experimental features the Paradox team has been concepting in the 4X game over the summer. Read the full story on PCGamesN: Paradox has been cooking up some Stellaris "summer experiments," from megastructure upgrades to a full espionage rework
Steam News · Aug 20
by EladrinHello everyone! With summer coming to an end, the Stellaris dev diaries are back on the schedule. We’ve updated the 4.5 Open Beta a couple of times now, and have some more changes coming soon with Update 6. Stellaris 4.5 'Cygnus' Open Beta Update 6 Release NotesBalancePop Growth from Hedonists now requires the Colony to have free Housing and Amenities, and is lost entirely while the empi...
Steam News · Aug 18
The window's closing. This is your final shot at bringing a lifesize VIR home before it's gone for good.Last Chance to claim your VIR Vinyl:
Steam News · Aug 13
by EladrinHello everyone! We've updated the 4.5 Open Beta branch with some improvements.Stellaris 4.5 'Cygnus' Open Beta Update 5 Release NotesFeatureFlag emblems are now correctly centered within the Empire's Flag hexagon frameImprovementStarbase, Orbital Ring, and Waystation weapon modules are now weapon-type-specific (lasers, mass drivers, swarmer missiles, particle launchers, psionic torpedo...
Steam News · Jul 24
This VIR spent millions of playthroughs helping empires rise — and decided Earth was worth the trip.No demands, no housing needed, no secret bid for power.Just an 8.5cm advisor ready to move in.Available now.
Steam News · Jul 15
by EladrinHello everyone! We've got a couple more fixes in today's 4.5 Open Beta update: Stellaris 4.5 'Cygnus' Open Beta Update 4BugfixFixed Precursor dig sites (Vultaum, Yuht, First League, Irassian, Cybrex) not appearing when surveying, and the Fear of the Dark origin's hostile empire failing to spawn.Fixed numerous other events, decisions, and buildings silently failing or producing error log...
Steam News · Jul 10
by EladrinHappy Friday! We've updated the stellaris_test_4.5 branch again today, and added a rollback branch (stellaris_test_4.5_rollback) just in case, since this one modified a few hundred events. Stellaris 4.5 'Cygnus' Open Beta Update 3 Release NotesBalanceThe Stellar Cannon is now a Tier 3 tech, and requires Wormhole Stabilization and UV Lasers.BugfixFixed a wide-ranging regression that cau...
Steam News · Jul 9
by EladrinWe've just deployed a hotfix that resolves an issue introduced in 4.4.5 where Science Ships using automation would get lost forever when exploring Astral Rifts. It should now be available on Steam, GOG, and MS Store.4.4.6 ‘Pegasus’ Hotfix Release NotesBugfixFixed science ships being lost permanently when set to automatically explore Astral Rifts. Previously an automated science ship wou...