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Steam News · Oct 18, 2025
Greetings, Captains!Next Fest is going to the end, and for this event we made a small update with some little changes:We made small balance for battle chance, because some players said the game is too hard.As we planned, commanders now have passive effect. They give bonus for hit chance to different ship systems, and it grows with level.Engineers now repair more ship health with level (from 20 on ...
Steam News · Oct 13, 2025
Greetings, Captains!We have a new update for you! Because we take part in the Steam NEXT FEST, we prepared an improved demo version:Added a tutorial to explain the main game mechanicsUpdated and changed the battle system a littleAdded a story quest line “Sector 1” (in the demo it is a short version)Worked on game balanceFixed some bugs and softlocksImproved the user interfaceReworked the dominatio...
Steam News · Oct 2, 2025
Greetings, galactic captains!Today we’re rolling out a major update to our demo in preparation for the upcoming NEXT FEST. We’re still working on a few more features for the festival, but for now we’d like to share this new (and relatively stable) build with you.What’s new?Extended demo duration to 300 days.Added a galaxy screen with future sectors. Currently only the starting sector is available;...
Steam News · Sep 16, 2025
Greetings, galactic captains!We have some news about development. Right now, we are preparing a new demo for NEXT FEST in October.First - the battle system. We are still working to make it more fun, but now it is easier to read and understand for the player.Second - we made unique skins for ship types. Every ship has a class, not only a level. For example, pirates have:Raider - stronger weapons, m...
Steam News · Aug 26, 2025
Greetings!We want to share our roadmap for the next months. After the Ukrainian Games Festival we got a new audience. We are very happy about this. We got your feedback and already fixed some things in the demo (you can still play it!).We also want to say that we are preparing for Steam Next Fest. We want to finish all points for this moment.Improvements of existing content:• Better combat system ...
Steam News · Aug 23, 2025
Fixed text in repair and refuel pop-upsDemo version is now 200 turns (before it was 125)Small UI changes for some screen sizesAdded HP bar in battle to show ship health betterAdded escape button with success percentAdded post-process for more atmosphereSmall UI fixesAdded Discord and Wishlist buttonsAdded 1 new music track to make your journey more diverseAdded extended description for Navigator a...
Steam News · Aug 19, 2025
Thank you very much for your support. During the festival we got more than 1000 wishlists. Yes, 1000 wishlists can look like a small number, but for our team it is a big event.We also got your feedback - some negative and some positive. Every feedback is good for us, because positive gives us motivation, and negative shows our weak points that we must improve.We are happy that our project could in...
Steam News · Aug 14, 2025
Hello! Today I am happy to share that we are taking part in the Ukrainian Games Festival. For this event, we released a demo version of our game, and you can try it now.It is very important for us to get your feedback. This will help us make the game better and more interesting for you. At the end of the demo, or when you lose, you will see a pop-up where you can leave your feedback about the game...
Steam News · Aug 11, 2025
Greetings! Today we decided to share some small news about the project.UI and UX are an important part of the game. Of course, we want to make them better for a more comfortable gameplay experience. As we are preparing for an important event, we decided to improve our interface, make it more user-friendly, and place some elements in a better way. We are also working on the visual side of the proje...
Steam News · Jul 19, 2025
So, we’re starting this small devlog to share more about the development process and the game itself.The combat system has always been one of the most important parts of the game. What we currently have is simple and casual. That’s why we decided to improve and expand it — to give the player more control over how battles play out, and to make the system more flexible overall.Now, both player and e...