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Steam News · Aug 26
Hello everyone!I know it has been a long time since the last update, so I want to be clear: Steel Artery has not been abandoned, and work on the game continues.Unfortunately, the game’s launch was weaker than expected, so I cannot afford to work on it full-time. I need to support my family, and I currently work on Steel Artery in my limited spare time.As I mentioned earlier, fixing bugs and contin...
Steam News · Jun 6
Hello everyone!Work on optimization is in full swing. I significantly underestimated the complexity of moving parts of the game to C++, and I'm still working on it. However, I hope to release an optimization patch in June and then move on to other tasks.I'd like to share a station mockup. It's still a work in progress, but it should already give you a good idea of how stations will look in the gam...
Steam News · May 28
Hello everyone!First of all, sorry — the next patch is taking a little longer than expected.Initially, I wanted to quickly improve performance by moving some calculations to native C++ and release the patch this week, but.. it turns out that doesn't really help, because the bottleneck isn't the calculations themselves — it's the way data is stored and prepared.Because of that, I've decided to reso...
Steam News · May 23
Wow… seriously, wow. I’m genuinely overwhelmed by the amount of support and warmth in your messages. It became the fuel I needed to continue this difficult journey (instead of coal and dirty water ^_^).I think I’ve fixed everything that was broken — and even improved a few things. I didn’t have enough time to test all of it super thoroughly, so I still assume there may be issues left. The current ...
Steam News · May 18
Hello everyone! Well… this hurt a lot. The game launched with good reviews, and within just a couple of days dropped to 62% positive. Honestly, over these last few days I went through every stage possible — from arguing with players (“my game is good, you just didn’t understand it”) to fully agreeing with the feedback. If a product fails to justify itself on its own, then that’s reality.I read eve...
Steam News · May 16
Steelpolis is more than just a train - it's the last hope of a crumbling empire, and you're in charge. I've been waiting for Steel Artery ever since it first popped onto my radar back in 2025, and it's finally pulled into the station. The self-branded 'train city builder' bears closest resemblance to the likes of colony sims in the vein of Rimworld and Oxygen Not Included. The big difference is th...
Steam News · May 15
Hello everyone,This is the message I’ve been waiting a long time to write.Steel Artery: Train City Builder is now available on Steam.What started as an idea for a moving city builder eventually became Steelpolis: a living train-city filled with autonomous citizens, production chains, logistical headaches, social tension, and the kind of emergent chaos that only happens when thousands of independen...
Steam News · May 13
Hello everyone,We’re almost there.In just 2 days, Steel Artery: Train City Builder officially launches.After spending so long building this world, it’s strange and exciting to be this close to release. Soon, Steelpolis will no longer just be something I’ve been working on behind the scenes. It’ll be in your hands.Thousands of autonomous citizens. A moving city you design wagon by wagon. Economic c...
Steam News · May 1
Hello everyone!I’m really excited to finally say this - Steel Artery is launching on May 15, 2026. ⏰ Global Launch Times:8:00 AM PST10:00 AM CST11:00 AM EST17:00 CESTPrice: $14.99 with 10% discount during the initial release sale. This has been a passion project for quite some time, and seeing it reach this point honestly feels surreal. I appreciate everyone who’s followed along, shared feedback,...
Steam News · Feb 21
Increased quest completion time.Added a timer with active missions in the top-left corner of the screen.Fixed a crash related to accepting a quest in the Japanese localization.