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Steam News · 2d
Update 0.3.3 focuses on making Combat Circuit and Endless modes more challenging for endgame players and improving eighteen underperforming Augments. It also adds clearer combat and reward information, changes to the Skill Tree, as well as fixes for saved runs, rewards, leaderboards, and combat behavior.Thank you to everyone who has shared feedback, bug reports, screenshots, and build details. Y...
Steam News · Sep 1
Update 0.3.2 - Hangar & ArsenalGreetings, Commanders!Update 0.3.2 "Hangar & Arsenal" is now live! This is our largest content focused update yet, introducing the Combat Circuit (a faster, combat-focused mode), 3 New Ships (each with 4 unique Loadouts), 28 New Augments, Drop-Pool Curation, Augment Overhaul, music, leaderboard resets, combat logs, drones, fixes, optimizations-( G A S P )-and 4 New W...
Steam News · Sep 1
Update 0.3.2 Hangar & Arsenal is our largest content update yet. It introduces a faster, combat-focused mode, three ships with twelve curated loadouts, four weapons, twenty-eight new Augments, six new Ship Upgrades, and an extensive overhaul of Augmentations. Thank you to every pilot who participated in the recent public beta and shared feedback with us! Your reports directly shaped adjustments to...
Steam News · Aug 27
This hotfix expands Combat Circuit shops, strengthens several augments, and addresses reward, progression, combat, and UI issues.Combat CircuitAdded Reroll, Banish, and Lock to Combat Circuit shops. Refresh replaces offers, Banish removes an item from future offers for the run, and Lock carries an offer into the next shop at its current price.Shop prices now scale with run depth in Campaign and Co...
Steam News · Aug 22
Greetings, Commander!Our premier combat simulation (what you may refer to as a 'public beta branch') is now LIVE for update 0.3.0: "Hangar & Arsenal"!Until August 29th, we're calling upon all available test pilots to explore the 4 New Weapons, 3 New Ships, Major Fixed-Power Augment Rebalancing, Combat Circuit Game Mode, and more slated to deploy with update 0.3.0, and report their feedback, findin...
Steam News · Aug 20
Captain's (Developer) Log #5Greetings, Commander. It's been a while.We hope you've been enjoying the 0.2.0 "Flight Systems" update for the past month or so. Today, we'd like to share exciting news about our next major update: 0.3.0 "Hangar & Arsenal", the big changes it brings, and our upcoming August 22nd - 29th Playtest!Unlike our last major update, which primarily improved gameplay clarity, exp...
Steam News · Jul 1
This hotfix addresses several performance issues and unintended Augment imbalances introduced in update 0.2.0, 'Flight Systems', a few balance changes, and small improvements for Steam Deck as we work towards full compatibility:UI & UX ChangesIncreased Text Size on many widgets to increase readability on Steam Deck.Ship Overview hover stats now filter by exact component instance, so duplicate same...
Steam News · Jun 28
Update 0.2.0 - Flight SystemsGreetings, Commanders!Today, we're deploying our first major Early Access update: Flight Systems! As outlined in our Early Access Roadmap, this update brings sweeping improvements and refinements to core gameplay systems, including the highly requested ability to save and resume runs, enhanced gamepad support, clearer rewards and mission feedback, updated enemy behavio...
Steam News · Jun 28
The Flight Systems update adds Resume Last Run functionality, improves clarity for Missions and Rewards, makes Ship Upgrades feel more impactful, overhauls Tactical Abilities and enemy behavior, and smooths early-run pacing, giving pilots better tools before facing their first major threat. We've also addressed several major player-reported soft-locks, runaway damage cases, performance issues, and...
Steam News · Jun 12
Greetings, Commanders!High Command has released a priority transmission for all enlisted pilots: the Starforged Legacy Early Access Roadmap! This is a visual representation of our development plans for Starforged Legacy. As a 'living' roadmap, it'll be updated to reflect the state of the game as we deploy new content and integrate community suggestions:(At the bottom of this post, you'll find a pl...