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Steam News · Aug 26
Hey Starfinders ⭐Last week we introduced you to Kole. This week, we bring you the second companion in the demo.Meet Preach:A Shirren Mystic and devoted priest of the church of Hylax. Wise, ambitious, and never seen without the Golden Larva tucked safely in his robes.Preach is the party's healer and support, but do not let the robes fool you. Behind the calm demeanor is someone who has decided that...
Steam News · Aug 20
Hello Starfinders ⭐Following last week's demo announcement, it's the right time to introduce you to the first companion you will meet in the demo.Meet Kole:A Vesk Soldier, built like a tank, with enough firepower to back it up. In combat, Kole is exactly what you would expect: heavy weapons, suppressive fire, and a tolerance for incoming damage that borders on unreasonable.Off the battlefield, he ...
Steam News · Aug 12
Hello Starfinders ⭐Last week we showed you how we build our animatics. This week, we finally have a date:Afterlight's demo goes live on September 10th.What is in the demo?The opening of the game, from the prologue through the first stretch of Act 1, with around 1h to 2h of gameplay.During the demo, you will get to know Kole, Preach, and Sterling, as well as some other key allies and enemies.Who ca...
Steam News · Aug 5
Hey Starfinders ⭐Last week we introduced the Golden Larva plushie. This week, we have one of our creative development challenges: how we built the animatics for Afterlight.These are the motion comic sequences that play between acts, giving the story context and setting the tone before you take control. Here is how they get made.Ideation, script, and rough sketches The narrative team comes up with ...
Steam News · Jul 29
Hello Starfinders ⭐Today we have something a bit different, but don't worry, next week we are back to game updates!Some of you have been asking about this since the Kickstarter campaign.We couldn't make it then, we are very excited that it is finally here!The Golden Larva quickly became one of the most beloved characters during the March playtest, and we always wanted to bring it to life in physic...
Steam News · Jul 22
Hey Starfinders ⭐Last week we drew our weapons, showcasing the Solarian - Morningstar. This week, as promised, we are bringing you the redesigned hotbar.The old hotbarThis is what the hotbar looked like during the March playtest. The character portrait and weapon slots were anchored to the bottom left of the screen, which meant players constantly had to move their attention to the corner to fire w...
Steam News · Jul 15
Hello Starfinders ⭐Last week we introduced the Minister of Flesh. This week we were planning to show you the hotbar redesign, but there are still a few things we want to finish before we show it properly, so it will need to wait til next week.Instead, today we take a look at one of the Solarian weapons you will be wielding in Afterlight.Solarian Weapons - The MorningstarThe Solarian is one of the ...
Steam News · Jul 8
Hello Starfinders ⭐Last week we went underground and discovered the tunnels. Today we unveil one of the key villains of Starfinder: Afterlight.Meet the Minister of FleshAn Azrinaran Elf from Apostae and a hired weapon for a powerful patron. Broken by a traumatic past and driven by a voice only he can hear, Velkan does not simply kill, he crafts. Every target is an elaborate, sadistic performance, ...
Steam News · Jul 1
Hey Starfinders ⭐Last week we showed you how animations are made. This week, we go underground.Down in the TunnelsThe Tunnels run beneath Hivemarket, connecting areas of the city, and parts that do not appear on any official map.Dark, tight, and full of danger, the perfect place to run "unofficial" business.Nobody comes down here willingly, and nobody stays longer than necessary. But some answers ...
Steam News · Jun 24
Hello Starfinders ⭐Last week we showed you Khali, from concept to 3D. This week, we hand it over to the animation team.For those who took part in our beta, animation was one of the common pieces of feedback.Animation is a discipline that keeps evolving until the end of a project.Our current priority is getting all animations in the game, and once that is done, we move into polish and refinement. S...