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Steam News · Sep 1
“Game feel” is one of the most important yet hardest-to-define aspects of video game development, especially in racing games. We spoke with Fuse’s Game Director Bill Lane and Design Director Mark Bridges about their approach to physics, responsiveness, impact, and what makes every track exciting to play. Meet the developers: Before Fuse, our Game Director Bill Lane studied Engineering at Universit...
Steam News · Aug 28
Our marvelous mechanic Hibi is back again with more automotive insights for aspiring racing pilots looking to find their perfect vehicle! For anyone who's unfamiliar with this enthusiastic Ardennian, Hibi is the engineer who upgrades Shade's vehicles in the Paddock and occasionally adds an experimental part or two to keep things interesting. In the second episode of Under the Hood with Hibi, speed...
Steam News · Aug 20
Star Wars: Galactic Racer™ has officially Gone Gold! But what does "Going Gold" actually mean and why is this such a major milestone? Here's what Matt Webster, CEO and co-founder of Fuse Games, had to say about this achievement: "Going Gold is a traditional term in gaming that denotes when a game is finished and ready for rel...
Steam News · Aug 18
I had the pleasure of playing Star Wars: Galactic Racer recently—it's an upcoming racing game by Fuse Games, a studio filled with Burnout alumni, and while I was intrigued by the roguelike elements of its singleplayer campaign, the real standout to me is its online multiplayer, which is doing something that I would otherwise call ill-advised: Making it a MOBA. Sort of... Read more.
Steam News · Aug 11
I recently had a chance to play a healthy chunk of the upcoming Star Wars: Galactic Racer, a—you guessed it—racing game where you can hop behind the seat of a handful of different vehicles: Landspeeders, a skim speeder, and speeder-bikes. There's also, naturally, podracing... Read more.
Steam News · Aug 7
Introducing the Ardennian automotive expert with attitude! As you make your way through the Galactic League on your journey to become League Champion, you will encounter Hibi in the Paddock. Hibi is Shade's mechanic and her enthusiasm for engineering is positively infectious. She's always keen to share her expertise and her somewhat experimental upgrade plans. In the first episode of the Under the...
Steam News · Jul 3
My start in games came by accident. Growing up, games were just something I loved, not something I thought I could be a part of. I started playing at a young age when an older brother got himself a Commodore Vic-20 – I must have been nine or ten years old. From that, I moved on to the Commodore 64, Sony MSX, and the Atari ST before my thoughts of leaving school and working in games became a realit...
Steam News · Jun 30
"I don't know why," Kieran Crimmins, Creative Director at Fuse Games, told me when I asked why he thinks no-one has made a Star Wars racing game in a long time. To me, it seems like an obvious win for a lot of studios, and having got an hour of hands-on time with Star Wars Galactic Racer at SGF, the developers behind Need for Speed and Burnout have done a phenomenal job with it. Read the full stor...
Steam News · Jun 27
We've got a packed year ahead of us, but few games have me quite as excited as Star Wars: Galactic Racer. Former Burnout developers - including many names behind my favorite racing games of all time - making a spiritual successor to the best Star Wars game, Episode I: Racer. It's so far up my alley that I have to pinch myself every time I see it to make sure I'm not dreaming. At Summer Game Fest, ...
Steam News · Jun 26
Don't call Galactic Racer "Podracer" in front of its developers—they'll politely point out that their new game is about multiple types of racing in the Star Wars universe, and it is not a sequel to 1999's Episode 1 Racer, despite featuring podracing's most iconic characters and courses. At first this feels like splitting hairs to mollify the strict branding watchdogs of the Walt Disney Corporation...