

Steam News · Aug 1
- Changed sprite of Cell Bullets - Adjusted Reaver bullet wobbliness on loops - Fixed and slightly adjusted Pollyp's Hard Mode bullet speeds - Fixed a bug where using the mouse to change certain settings could crash the game. - Font resolution setting text now properly updates in real time if changed using the mouse. - Fixed enemy lasers and warning pointers going through blocks if there's a porta...
Steam News · Jul 15
- Tweak Razor's melee damage a bit more - Fixed an issue with Ringshot Razors in certain lategame boss fights.
Steam News · Jul 13
Runic Bullets now draw below enemy bullets Made some adjustments to the behaviors of Razors: Their melee range has been increased Their melee damage has been reduced (technically a bug fix) Their melee ammo has been substantially improved Their movement when returning to the player has been improved to better respond to player movement and generally return to the player more smoothly. Ringshot Raz...
Steam News · Jul 11
- Fixed a crash involving Homing Ringshot Razors - Fixed Chaos Ship weapons being disabled during the penultimate boss of the final trial.
Steam News · Jul 6
- Fixed an issue which could occur on loading the game with no save file if system language is set to Japanese or Chinese.
Steam News · Jun 7
Major change: Armsmaster will now find two weapon troves on each of floors 1, 3, and 5. Armsmaster can also use ammo from their secondary weapon to open shortcuts, secret rooms, and crates, in situations where their primary weapon is cursed. Balance changes: Ace of Swords damage increased by 10% Revolver damage increased (it was slightly lower DPS than the intended baseline) Swing speed difference...
Steam News · May 25
-Fixed a localization issue in JP and CN -Increased skully's ammo
Steam News · May 22
Holy lasers fixed Weird behavior fixed with certain uniques if you rapidly pressed then held fire Fixed skip command for a certain end sequence on controllers Fixed Strafing OFF not working when Aim Assist was enabled while playing on controller. Sacred arms will apply on-kill effects as Skully (Void, infested, clean up crew, etc) Nerfed triple sword damage. Bloodlust adjusted: Each individual swo...
Steam News · May 15
Pulsars (except shotgun, but including erupt) deal about 5% more damageUpped the delay before Crushers become active by 50%Reworked Colonel's Hard Mode opening attack on high loops.Exploit removed where player could infinitely farm charges in certain rooms with permanently active ghost lanterns.Reworked Colonel's fire bomb attackOverlord(Boss)'s first attack pattern no longer fires extra bullets a...
Steam News · Aug 24, 2025
- Fixed loop counter on end screen - Railguns now charge slightly faster and deal slightly more damage - Fixed a visual issue with Soulfury (unique railgun) and rebalanced it as well