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Steam News · 5d
Hello everyone!We've just released Grail! It's a fantasy deckbuilder where your deck fights for you! If you've played Stacklands, we think you'll enjoy this as well!Travel through the woods, upgrade your deck, find synergies and sharpen your strategy. Take on foes in pitched card battles that play out automatically before your eyes. At the end of each day you’ll test your deck building prowess aga...
Steam News · Apr 15
Hello everyone!We've just released the demo for our new game, Grail! It's a fantasy deckbuilder where your deck fights for you! If you've played Stacklands, we think you'll enjoy this as well!Travel through the woods, upgrade your deck, find synergies and sharpen your strategy. Take on foes in pitched card battles that play out automatically before your eyes. At the end of each day you’ll test you...
Steam News · Nov 21, 2024
Hey all! Here are some small fixes! Fixed bug where Robot Society quest would not trigger Fixed multiple Cursed Worlds DLC cards not having transport in/outputs Workers/Villagers are no longer supported by Filtered Junction/Crossroad Fixed issue with Workers not working correctly on the Mainland (Thanks Daniël) Cards in combat can not be sold anymore - Aran
Steam News · Nov 8, 2024
Small patch incoming! Robot Soldier and Spy now get healed at the end of the moon Robot Soldier and Spy now need housing Fixed a bug in the Food Warehouse where food value was not calculated correctly Fixed issue where the Combatables were not showing homelessness correctly Fixed Educated worker getting educated on Academy while it's already educated - Aran
Steam News · Nov 5, 2024
Hello! Here's some fixes: Added road output to Flour Mill Changed Pack Sale to only be 25% off Food Warehouse now has the same output functionality as the Storage Container Metal Scraps can now be made in a Factory Fix bug where in some cases the Energy Tutorial cutscene did not play Hydroponic farm now uses 1 Water Fixed rare bug that could happen when disasters spawn - Aran
Steam News · Nov 4, 2024
Hey y'all! Here are a bunch of fixes. Added a road output to Storage Containers and Resource Chest, which (when connected) will output a card every 10s Fixed a bug where advanced combat stats wouldn't show up for the Stacklands 2000 combat cards Decreased nuclear power plant pollution Fixed Flour Mill not having any road inputs Fixed bug where combat cards would not cause negative wellbeing when l...
Steam News · Nov 1, 2024
Hey y'all! Some more bug fixes! Fixed a bug where pollution would pop out of landfill when there were multiple in the same frame Fixed a bug where putting food with 0 food value into a hot pot would make the hot pot instantly fill Fixed bug where food warehouse could cause an exception when it had less food value than its output Made the max amount of cables, sewers and transport roads dynamic Sli...
Steam News · Oct 31, 2024
Hey y'all! Here's another patch! Fixed bug where university keeps trying to discover new cards Fixed exception that happened when starting game and DLC was not installed Fixed sand quarry not outputting to roads Added vsync option to settings (under frame limit) Really fixed worker housing (for real this time) - Aran
Steam News · Oct 31, 2024
Hey all! Here are a whole bunch of fixes, have fun! Fixed connectors from flickering on low frame rates Fixed pollution not moving to Landfills correctly Fixed a bug where a certain type of worker that can not be educated still can be placed on the academy Fixed various bugs related to housing/homeless calculations Fixed a bug where you could take your last villager to the 2000 board, causing you ...
Steam News · Oct 30, 2024
Another bug fix! This fixes a bug where the financial crisis event on the Stacklands 2000 board can cause the pack prices to be wrong on the mainland! - Aran