Steam News · 15h
Hello, everyone! Sproutmart is now available in Steam Early Access, with a 15% launch discount for the first two weeks! Play solo or run your store together in online co-op for up to four players. Early Access is only the beginning. I’ll be closely following your feedback, prioritizing bug fixes and technical issues during the first few weeks, and continuing to expand the game with regular updates...
Steam News · Aug 31
A massive thank you to everyone who jumped in, stocked shelves, farmed, fished, and tested Sproutmart during the playtest! The response, feedback, and bug reports from the community have been incredible. What Happens Now Playtest Access: The playtest build is now closed on Steam while we prepare for launch. Save Progress Carries Over: Your latest playtest saves will be fully compatible with the Ea...
Steam News · Aug 26
Sproutmart is coming to Steam Early Access on September 22, 2026! I’m excited to officially announce that Sproutmart will launch in Steam Early Access on September 22, 2026. Watch the new Early Access Release Date Trailer: TRAILER Sproutmart combines hands-on grocery store management with farming, fishing and production. Start with a small shop, choose what to sell, stock and price your products, ...
Steam News · Jul 6
The first wave of the Sproutmart Playtest is now live!A limited number of players have been invited through Steam to begin testing the current build. This first wave will focus on multiplayer, save/load stability, progression, warehouse systems, employees, balance, and overall game stability.Please remember that this is a Playtest, not a demo, not Early Access, and not the final release version. B...
Steam News · Jul 2
Sproutmart’s first Playtest wave will begin this Monday.This will be a limited test, lasting around 5–7 days, with a small number of players invited first. The goal is to test the current build properly, especially multiplayer, save/load, progression, warehouse systems, employees, balance, and general stability.Please keep in mind that this is a Playtest, not a demo, not Early Access, and not the ...
Steam News · Jun 6
The Early Access content is now complete, and the game has officially moved into testing and polishing.The Steam Playtest is open for sign-ups, but access is not available just yet. I’m currently doing internal testing and making sure the build is ready before letting players in.If everything goes well, I’ll start accepting playtesters towards the mid-end of the month. I will make another announce...
Steam News · May 11
Hey everyone!First off, a massive THANK YOU to everyone who downloaded, played, and shared feedback on the Sproutmart Single Player Alpha Demo. Seeing you build your first stores, stock shelves, and grow your first crops has been incredibly motivating throughout development.As of today, I am officially retiring the Alpha Demo.The reason is simple: Sproutmart has evolved far beyond what that old de...
Steam News · Mar 9
Hey everyone!Development on Sproutmart is moving right along! I've been doing a lot of work under the hood recently, especially when it comes to making sure the online multiplayer experience is as smooth and synchronized as possible.Here is a quick look at what’s been added and improved lately:🌐 Multiplayer & Network SyncingSmooth Box Handling: Added Networked Kinematics so holding and carrying bo...
Steam News · Jan 14
Dev Log – January UpdateHappy New Year everyone — hope 2026 treats you well.This month I kept pushing on multiplayer syncing, continuing the work from the previous update. I won’t list everything here — there were simply too many changes, and most of them are very technical (server connections, actions, syncing logic, etc.). Overall, things are now more stable and predictable under the hood, and I...
Steam News · Dec 3, 2025
Dev Log – November UpdateNovember went by in a blur, and most of it was spent wrestling with one big thing: getting Sproutmart’s multiplayer sync to finally behave.Some systems took their sweet time — especially the ones where players (or employees!) pick up boxes, place products on shelves, or interact with racks.This past week I also wrapped up the employee fixes, so the stocker, cashier, and th...