

Steam News · Feb 15
OUR DEMO WAS WAY TOO BIG At first, we thought making a big demo would be a great idea. I basically packed in most of the core features from the full game because I wanted players to really see what they’re getting.After about a month, we realized that was a mistake. What we learned:Big demos can be exhausting — especially for difficult gamesIf you show too much, you kill some of the surprise for t...
Steam News · Dec 23, 2025
Playtest-Feedbacks came inand here's what we learned:Players understood 90% of the controls after the first few seconds - but the last 10% didn't click automatically as intendedThere is a really steep learning curve in Level 1 - as intended - but maybe a bit too hard.Some people got frustrated on a specific obstacle in Level 1So what we did now:Some more informations in the starting-area to clarif...