

Spiritus Astrum 2026
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Steam News · 2d
Update 41
Added sound effects for revolver
Steam News · 3d
Update 40
Added Three new items to the game: Revolver, Scoped Revolver, and Revolver Ammo. These can be found randomly in the world or purchased from vendors. Reduced the max manual zoom distance (Mousewheel), added the ability for different weapons/optics to increase the max zoom by different amounts. Fixed some UI bugs with the inventory display.
Steam News · Oct 24
Update 39
Improved startup gui. The game now remembers the last 5 character logins, so that player can switch quickly between them. There is also a separate login list for the client and server, allowing players to maintain multiple characters more easily. Increased font size for the ammunition display and the currently carried item.
Steam News · Oct 23
Update 38
Minor GUI improvements
Steam News · Oct 22
Update 37
Improved the character creation system client/server code. Characters can now be created and edited much faster, and with better error handling.
Steam News · Oct 21
Update 36
Made some improvements to the inventory system to add more feedback to the user when crafting Fixed some minor issues with the inventory/crafting system that would allow items to be combined when they shouldn't Improved visibility of the damage direction indicator
Steam News · Oct 20
Update 35
Made some minor changes to the Weather/Environmental Effects Fixed some minor bugs with Enemy AI movement
Steam News · Oct 19
Update 34
Substantial improvements to load times on both the client and server. Server connections are also more reliable, and an error message is displayed if a connection cannot be established (Due to firewall issues, etc).
Steam News · Oct 18
Update 33
Added a Damage Direction indicator, to tell the player which direction an enemy is firing from.
Steam News · Oct 17
Update 32
Added a simple GUI for the server that displays the current server state. This can be used for diagnosing server issues, etc.
Steam News · Oct 13
Update 31
Minor updates to the UI, Minor improvements to collision geometry placement on the Vanguard
Steam News · Oct 12
Update 30
Improved OpenAI support in the LLM frontend. Added a "model" selector so that the player can select a compatible model (gpt-5.4, gpt-5.6, etc). The results in game are very good, responses are fast, and make sense.
Steam News · Oct 11
Update 29
I have created an entirely new bug reporter feature: Clicking TAB>Report a Bug will now allow users to send a bug report directly from within the game, and can optionally include their log files with the report, which will help a log with diagnosing and fixing bugs Fixed a minor issue with the mouse invert feature. Added the ability for players to leave "Markers" during multiplayer play (Only one ...
Steam News · Oct 10
Update 28
Made some improvements to the UI. If the user shows the MPC while another menu is displayed, the other menu should now be automatically hidden. If the user is interacting with a companion or NPC, the interaction menu should be hidden, and then resumed when the MPC is hidden. Added basic support for OpenAI. LLM support is still in beta, but the functionality works. Select "Enable LLM frontend" in t...
Steam News · Oct 9
Update 27
Made substantial changes to the server and client side loading system to fix a bug where steam updates were overwriting save data. This may break existing save files! Added a message informing users how to use the fire extinguisher
Steam News · Oct 8
Update 26
Added options (In the Sim options menu) to Invert Mouse X and Y The LLM frontend (Can we Talk? Option) is now disabled by default. It can be enabled by selecting "Enable LLM frontend" In the Sim options menu. LLM's must be configured by the user. Fixed a minor issue that can cause the players rotation to be wrong when leaving the escape pod.
Steam News · Oct 7
Update 25
Added a text display to indicate the stage of the loading process. Fixed an issue causing one of the loading screen images to show up as a blank white screen. Fixed a server side bug with loading AI persistent world states Improved loading of shuttles in the world, and fixed an issue with the "civilian shuttle" where it's center of mass was slightly off during rotation.
Steam News · Oct 6
Update 24
Generating road meshes can cause FPS issues in some cases, especially when a large number of roads are generated when the user is landing on a planet. Graphics settings now have an option to show/hide roads, and some graphics presets automatically hide them. This should reduce issues with the game slowing down when approaching planets in some cases. Fixed some issues with spawning shuttles in the ...
Steam News · Oct 5
Update 23
Enlarged docking trigger around vanguard, making docking procedure easier. Fixed a minor audio glitch that occurred while piloting the shuttle.
Steam News · Oct 4
Update 22
Added Help/Tutorial Messages to All Top-Level MPC functions to aid new players. Tutorial messages can be turned off in the Sim options ("Show help messages")