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Steam News · Jul 5
fixed a bug that made the mortar not shoot after a fairy moves away from it fixed swordsman getting stuck after dashing on the moat map fixed attack speed displaying long decimals fixed characters not getting undisabled after an event if they are on a tower increased green witch buff every 2 seconds (nerf) increased enemy stun delay to 2 seconds so they dont freeze as much (buff)
Steam News · Jul 4
The game is now out of Early Access on steam. I've been working on this game for over a year, its gone through lots of changes. Some of the most complex things I've ever scripted are in this and I've learned a lot from it. I think its in a very good place right now, all the testing and feedback in early access definitely helped. I will still update this game if anyone finds bugs or has feedback. I...
Steam News · Jul 1
Hello a lot of big changes have been made, this should be the last main update before the full release. I'm aiming to release it next week, I will spend this week balancing the game, finding any bugs and translation. I would greatly appreciate any feedback during this time. New movement and detection system. Most characters will now have "Auto Move" enabled by default. This makes the character run...
Steam News · Jun 3
- more changes to the font in other widgets - main menu screen lighting changed - capsules and logo updated for steam - adjusted the spawning on strong enemies to start later - green witch health buff reduced from 1.2x to 1.1x on enemies
Steam News · May 25
Hello after early access release it seems there wasn't much interest in the game and I got lots of feedback on reddit as to why. So This update is the first in addressing those issues. - All maps are now overall brighter and more colorful - Characters and enemies are 30% bigger in size - reduced max zoom out distance - fixed fps limit not working - changed the font of text in ui to be more modern ...
Steam News · May 14
- fixed a bug where switching a card would not remove the cards effect in the top row. If you guys encounter any bugs or have suggestions please let me know, Haven't heard much since release so I'm not sure what to change or add.
Steam News · May 8
Hello the game is now out. I hope you enjoy. If you have any suggestions or feedback please join the discord or post on the steam discussions. here is the discord link Here is a list of stuff I plan on adding. - more maps - buff spells such as a temporary spell that sets critical chance to 100%, temporary spell that blocks all enemy attacks, a temporary clone ...
Steam News · Feb 24
fixed a bug where the darkness event would keep giving you souls every roundwhen you upgrade a character, half of the cost will now be added to its sell pricethe movement speed upgrade has been doubled and will skip its turn ever other turn, so this will make it much less likely to be the upgrade you get. It was meant to be the "bad" upgrade but for the demo it might be too annoying.added a delete...
Steam News · Feb 22
Card price now goes up by 10 coins every time instead of remaining at 100New bleed special for swordsman, A chance to do 2 hits on a hit.The mages area of attack has been reduced.Enemy Health UI can be displayed always and new option for a number instead of a barExtra brightness slider has been addedOverall lighting and details on the impact map have been improvedsome optimization on the ainew map...