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Steam News · May 1
Hello Everyone!First of all, we just released a new trailer, this time focusing on the gameplay of Spire of Chaos: Arcana Unleashed! Go take a look right here:Unfortunately, this is the last patch for our game. However, we’ve also thought of a little surprise along with this update… Discover it by reading on!1.1 Patch NotesEnemiesEnemies no longer damage the player in Souls-like mode when parriedT...
Steam News · Apr 23
Hey guys! Another small patch to fix some issues we were having:UIThe necessary mana to use the ultimate command will now be shown in the HUDAdd a description requirement on how to obtain the tarot cards in the upgrades menu You can now hide the controls with H on the keyboard, or the left D-pad on the controllerCinematicsThe movement of the cameras is slowed down in the upgrade cutscenesGeneralPe...
Steam News · Apr 20
Hey Magical People!Some urgent bug fixes are now live! We read your reviews and made some adjustments to make your gameplay experience better.1.0.1 Patch NotesPerformanceLighting rework for performance improvementOverall performance improvements, now you can lower the quality settings without removing the lighting!GameplayFixed a bug were you would still take damage from the vine traps on the grou...
Steam News · Apr 10
Hello Magical People! After months of hard work, the time has finally come for you to play Spire of Chaos: Arcana Unleashed!We are incredibly proud to show you our project, the result of 8 months of production by a team of 25 graduating students of the Bachelors in Video Game Creation of UQAT Montréal. Nous sommes extrêmement fiers de vous présenter notre projet résultant de 8 mois de production c...
Steam News · Apr 8
If you followed the development of our game Spire of Chaos: Arcana Unleashed so far, you’ll be aware that our project is a souls-lite, inspired by Magical Girls and Tarot. These themes directly influence the combat style in our game, the main focus of this blog post.Before we even started our game’s combat and encounter design, we had determined some central elements that were going to influence c...
Steam News · Apr 3
In this week’s blog post, we want to highlight the user interface (UI) creation process in our project Spire of Chaos: Arcana Unleashed. We feel that the amount of work and the quality of the design and visuals for each gauge, button or menu of our game is well worth the mention. Moreover, you’ll be able to see different stages of production for the interfaces, from their most basic concepts to ou...
Steam News · Mar 26
Our ambitious student project Spire of Chaos: Arcana Unleashed allowed us to explore aspects of game development we never had the chance to experience until now. When creating a game with a team of 25 people over the course of seven months, creating tools can greatly aid the game’s production. In this blog post, we’ll explore some of the tools we’ve created for our project as well as more informat...
Steam News · Mar 24
A characters movements are important to communicate the game-feel of a game. Numerous steps of development aim to allow the player the best experience possible. Throughout this blog, you’ll be able to notice the hard work of the people who ensure that Spire of Chaos: Arcana Unleashed as the best possible game-feel experience during the fights and control of the main character. Also, you’ll discove...
Steam News · Mar 12
Our student project, Spire of Chaos: Arcana Unleashed, is a game rich in narrative for its length. Our game is inspired by Magical Girl anime, whose worlds are filled with compelling narrative elements. In fact, one of our main inspirations is the anime Sailor Moon, where the characters possess magical abilities linked to a greater theme (the planets). In the case of our game, the source of the ch...
Steam News · Mar 6
A game’s visual identity is, for many, an essential factor in their appreciation of it. That is why, in this blog post, we would like to present our work related to the environments of Spire of Chaos: Arcana Unleashed. As you read, you will learn more about our inspirations, our concepts, as well as the challenges we faced and the solutions we found.InspirationsAs the project evolved, there were s...