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Steam News · Aug 27
Gun Fu action game SPINE wasn't on my radar at all until now, but it's gone right into my wishlist for the insanely slick looking action. Read the full article here:
Steam News · Aug 26
Hello, Tensor Citizens!We are thrilled to finally share the most anticipated news: SPINE now has a release window and is arriving Summer 2027!To celebrate the big reveal we've released a brand-new trailer during the Future Games Show for you to dive into.SPINE’s new trailer offers a first look at Judge – Tensor City’s supreme leader – along with Tensor’s Children, Edda Kopp and Malady, equipped wi...
Steam News · May 20
You asked. We answered. Over 500 questions came in during Full Contact Week. Game Director Dmitry Pimenov went through them and answered the most popular ones personally. Here's all of it. When is the release date?Hey Gun Fu gang, Fair question, and I'll be honest about where we are. We announced SPINE earlier than we probably should have - back then we wanted to develop in dialog with you and pot...
Steam News · Apr 14
// EVENT: FULL CONTACT WEEK // STATUS: SCHEDULE UNLOCKED // TIME: APRIL 13 - 19 // CONTENT: 7 DAYS. 7 DROPS. MON, APR 13GAMEPAD GIVEAWAY🔴 LIVE TUE, APR 14GAMEPLAY SHOWCASELOCKED WED, APR 15CLASSIFIEDLOCKED THU, APR 16CUSTOMISATIONLOCKED FRI, APR 17TENSOR CITYLOCKED SAT, APR 18VECTOR × SPINELOCKED SUN, APR 19TEXT AMALOCKED // MISSION PARAMETERS: SET // INITIATING... Every drop goes live on our soci...
Steam News · Mar 25
We're entering the final stage of development. Which means our monthly devblogs are going to get more and more interesting. Here's this month's:1. Freeflow Combat EvolvedSPINE's combat system is becoming more brutal and fast-paced, yet elegant – while maintaining the flow we seek. That's the result of months of iteration, community feedback, and internal playtesting. But we still have a lot of wor...
Steam News · Feb 20
Hello, Tensor Citizens!The shortest month of the year doesn’t mean that we have less to share with you in our Development Blog. It only means that we can do it faster and even dive a little deeper this time. So let’s jump right into it!Battle EmotionsEven though we will see her from behind most of the time (which is certainly not a bad thing, thanks to the Spine, another character 😏), Redline's vi...
Steam News · Jan 23
Hello, Tensor Citizens!In 2026, our team is back to business, stronger than ever. So we’re here once again with the new batch of some SPINE development insights from the last few weeks! Let’s crack this open.Just Like a MovieWhen we talk about SPINE, we’re always focusing on the gameplay’s cinematic feeling. But cutscenes, both pre-rendered and engine-based, are crucial for deeper players’ immersi...
Steam News · Dec 29, 2025
Steam News · Dec 19, 2025
Hello, Tensor Citizens! Our development blog is evolving. How’s it going now? Monthly drops of what’s happening and changing in SPINE development. Visuals first, words second.Get DirtyRedline’s life became a non-stop battle after she decided to join forces with combat implant Spine. And no one can come out of a fight unscathed. Even Redline. To emphasize this, we added a little dirt to our heroine...
Steam News · Aug 11, 2025
Hello, Tensor Citizens!Throughout this whole Development Blog series, we’ve always described SPINE as cinematic, where every level feels like a short action movie. But here’s the question: how do we make it feel that way without taking control away from you?In today’s devblog, we’re diving into one of the boldest design challenges we’ve taken on in SPINE development: building what our Game Directo...