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Steam News · Aug 14
Last week’s challenge introduced the “Anima” mechanic - a spellcasting resource that you generate by rolling certain spells to empower others. The main new Anima spell featured was the Cue Ball spell, which just sends out a rolling projectile. This was the only spell that was needed for newcomer Senbai2638’s 16-move solution. This path might seem obvious, but Senbai had to figure out some clever p...
Steam News · Aug 11
What have we been up to?The FeltfieldsAfter a quick touch up of the Casina Bank, we continued our marathon of designing all areas of the game with a return to the Feltfields! The Feltfields are the elevated plains where the factions of Ringbands and Purehides clash (basically just a pool table populated with striped and solid-colour pool balls).So we’ve been having a lot of fun designing a bunch o...
Steam News · Aug 3
Last week’s challenge was testing some ‘passive' spells, which provide passive buffs while equipped rather than casting when rolled. These buffs turned out to be incredibly effective, with Lucky Charm giving a significant boost to damage output, and Heart Charm acting as a single-use Shield with no positioning requirements. The Ace of Clubs enemies served as predictable ‘dummies’ to work against.B...
Steam News · Jul 29
If you missed it last fortnight, we’re going to Gamescom! More details over on the announcement post: What have we been up to?Casina CityIn just the past two weeks, we were able to get a whole new area - Casina City - in a fully playtestable form. This involved the design and implementation of 2 boss fights, 6 spells, and 8 puzzles working with new mechanics. We’re very happy with this pace! It fe...
Steam News · Jul 17
Last week we tested the Loaded Roll and Hop spells which give new ways of manipulating the die’s positioning. These spells gave a surprising amount of room for optimisation to the simple task of breaking a bunch of ceramics.The best solution was this 16-move path by Grolter, using a technique they call “counterhopping” to pass a turn by triggering Counterfeit, which refreshes the Hop spell, allowi...
Steam News · Jul 14
We have some big news to share this week - if you haven’t seen our announcement yet, we’re going to Gamescom! More details over on the announcement post: And now, for our (somewhat) regular fortnightly devlog!What have we been up to?Controller supportWe’re hard at work on controller support, and expect to have this in the game within a few weeks. It’s taken a bit longer than we expected because ou...
Steam News · Jul 14
Spellsided is going to Gamescom!!We’re very excited to be taking our baby to the world’s largest gaming event! We’ll be bringing some exclusive game content plus some trinkets and doodads to share if you can make it! You’ll be able to find us at the WINGS booth at Indie Arena :)
Steam News · Jul 3
Last week’s challenge featured a mechanic we’ve been wanting to test out for a long time - a weapon which attaches to a die face and rotates with it. It’s a very different way of thinking about the die’s positioning and it resulted in some very brainbending solutions from our Discord members.The best solution was this 13-move path by Grolter which exploits a few high-level techniques. The main tec...
Steam News · Jun 28
We’re finally back with our fortnightly devlog! Hopefully you’ve been enjoying the demo 🙂 If you missed it, you can find the demo here:We’re making a small change to the devlog - patch notes for demo updates will now be posted here instead of in a separate post. Hopefully this consolidation helps to make it easier to find patch notes and avoids redundant information.We’re also making some changes ...
Steam News · Jun 7