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Steam News · Mar 20
Hello! This update addresses a number of broader pieces of demo feedback :)CHANGES:INVENTORY:-HOTKEY STREAMLINE: Removed "R" press to add weapon hotkey, now simply click the weapon, then click your bound hotkey-Improved obstruction checking for inventory opening (no more wall clipping)GAMEPLAY:-Decreased radius of player collider capsule-Added scroll wheel functionality for switching hotkey weapon...
Steam News · Mar 15
This patch enables 60 FPS cap by default (still uncappable in settings) and implements a new method for FPS capping that should work on all machines. This patch also readdresses the stuck menu glitch by both changing how button actions are registered in the submenus (settings, controls, credits) and by implementing a failsafe option that hovering over a button for 1 second will execute the button'...
Steam News · Mar 14
This patch implements two separate fixes for the suspected causes of a rare glitch that caused menu "back" buttons to become unresponsive. As only a small proportion of users encountered this issue, and I was not able to replicate it, if you still encounter a ui responsiveness bug, please contact me directly at ellisatucci@gmail.com, and I will identify and patch your issue asap. Thank you all for...
Steam News · Mar 10
Hello: this patch addresses some feedback a number of users had regarding the game settings.CHANGES:-Implemented 60 FPS cap option-invert Mouse Look now isolated to Y axis-ADDED FOV SLIDER -Mouse sensitivity and invert status now carry over to inventory
Steam News · Mar 9
-Added "Save & Exit" option for main menu and pause menu settings menus-Fixed floating crate glitch
Steam News · Mar 8
Thank you to everyone who has enjoyed the demo so far! I am so humbled by the reception. This is a relatively small balance update I made to respond to some feedback from the tutorial:CHANGES:-All guards have had their hearing perception distance lowered by 30% (no more getting rushed by a dozen guards)-Additional ammo drops have been placed in the button vestibule for the testing hangarI will be ...