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Steam News · 2d
Change List Fixed a visual issue that caused blood to glow on macOS. Fixed a visual issue with hidden passages. Improved compatibility with older save files. Minor text fixes. Thanks!
Steam News · 3d
Hello everyone! Lately, most of our work has focused on building the deeper tiers of Dargroth. This is a major undertaking: we are creating new areas, creatures, and challenges for the journey deeper into the Dungeon. At the same time, we continue to develop the existing parts of the game. We are adding more content and polish to the current tiers, refining mechanics and balance, improving the int...
Steam News · Jul 25
Hello everyone! We wanted to share a quick update on what we've been working on recently and what you can expect over the coming months for Spark in the Dark. Gameplay Update — Late Summer / Early September Our first milestone is a major gameplay update, currently planned for late summer / early September. Rather than adding a new layer, this update focuses on making the existing adventure deeper,...
Steam News · Jun 13
Hi everyone! We’ve released a new update with a number of improvements, fixes, and gameplay refinements. Change List Improved the Dodge calculation formula. Heavy armor now applies a -10% Dodge penalty, while light armor grants a +10% bonus. Previously, heavy armor had a noticeable advantage over other armor types. Added a finishing move animation for two-handed swords Added new hit reaction anima...
Steam News · Jun 4
While we’re hard at work on the next updates, improvements, new content, and the continued development of Spark in the Dark, we decided to release the game’s official soundtrack on Steam. The soundtrack currently includes 14 atmospheric dark fantasy tracks composed for the underground world of Dargroth. From quiet moments around a campfire to the ominous depths of the Dungeon, these compositions c...
Steam News · May 30
Hello everyone! We've released a new update with a number of improvements, fixes, and adjustments. Change List Adjusted the death penalty in Seeker Mode. On Hard difficulty, up to two items can be damaged; on Normal, one item; on Easy, equipment is no longer damaged after death Added a finishing move with bare fists Fixed a possible hero freeze when switching between a crossbow and another weapon ...
Steam News · May 23
Change List Fixed sound issues Fixed blood effects Thanks!
Steam News · May 22
We’ve released a new update with a number of improvements, fixes, and gameplay adjustments. Change List Hunter experience is now awarded when a trap is triggered and deals damage, not only when a creature dies Legendary weapon generation now depends on the hero’s preferred skill — one-handed or two-handed weapons. Previously, the chance was random (50/50) Optimized the game’s sound system — improv...
Steam News · May 11
We’ve released patch 0.3.13 with a number of improvements, fixes, and gameplay adjustments. Change List Added finishing attacks with two-handed hammers and axes Accelerated the startup of finishing attacks with one-handed weapons Improved creature tracking in the Bestiary Increased reliability of quick weapon switching and fixed related issues Fixed possible hero freeze after firing a crossbow Fix...
Steam News · Apr 30
We’ve released patch 0.3.12 with a number of improvements, balance changes, and fixes. Version 0.3.12 Improved dream system — alcohol now correctly affects the chance of nightmares Increased duration of most potions (90 sec → 120 sec). Health potion now heals more intensively. Added auto-reload for an empty crossbow when attacking (uses a standard bolt). Manual reload still opens the bolt selectio...