

0 followers · 0 likes · 0 posts today
Steam News · Mar 5
Over the past year, I set out to build Spaceship Idle as something quite ambitious: an incremental space grand strategy autobattler. It was an exciting idea. Persistent progression, prestige systems, evolving spaceships, and automated tactical combat, all wrapped in a long-term strategic layer. On paper, it felt like a natural evolution of what I’ve been building since Industry Idle and CivIdle. B...
Steam News · Jan 9
Add a highlight feature for tutorials - tutorials will now highlight relevant UI elements Reworked module cooldown indicators. The previous implementation has performance issues on low-end setups Fix a bug where add-ons from victory fail to include add-ons from previous ship classes. After this, you should get one guaranteed add-on from the current ship classes, and the rest of the add-ons are rol...
Steam News · Oct 30, 2025
Welcome to Playtest Patch 0.10. This patch is packed with content and improvements. I hope this patch will be a solid foundation for game mechanism - and I can build upon it for future content release. Frigate Class Frigate class ship is here: with new weapon type - drones. It has 10 new weapons. All ship blueprints have been extended to Frigate class, which has 40 more modules (110 in total). Cat...
Steam News · Oct 24, 2025
After releasing the Halloween update for CivIdle, now I am back to Spaceship Idle! In the next patch (0.10), I am adding Frigate class tech And perhaps more importantly, I am adding a new add-on crafting system
Steam News · Oct 16, 2025
Augment Augments are unlocked when you discover a new star system. You can spend quantum to upgrade its level and these upgrade can be reset, which costs Victory Point and refund all quantum spent Reforge Add-ons into Victory Point Add-ons can now be reforged into Victory Point. They are converted with 1-to-1 ratio for add-on...
Steam News · Oct 5, 2025
In this patch, I've reworked almost all add-ons. The reason is that add-ons that boost a single module or a cluster of modules do not add much strategic depth. They are now replaced with completely different mechanisms. Now all add-ons boost at least a range of weapon modules. Some grants special attack/defense ability. Add-on Rework Damage Contrast (Skiff): Equipped module gains +1 Damage Multipl...
Steam News · Sep 27, 2025
Matchmaking Improvement Evasion is now better reflected in the ship stat. Previously, evasion was not included when calculating ship defense stat. This caused ships with high evasions are underrated in defense stat - and they are harder to beat when you are matched with them. This patch should correct this bias and hopefully make matchmaking more fair. Bugfix Fix a bug where friendship bonus are n...
Steam News · Sep 20, 2025
Several new ship blueprints have been added, and now each ship blueprint has a unique bonus. - SS Voyager: +10% Extra XP/s - SS Pioneer: +1 Friendship Slot - SS Horizon: All autocannons get +1 XP Multiplier - SS Intrepid: +10 Peace Treaty Score when negotiating war reparation - SS Orion: 10% more modules for each ship class - SS Majestic: Reset Warmonger Penalty and Backstabber Penalty to 0 when u...
Steam News · Sep 19, 2025
Matchmaking required is now fixed at 20 Quantum + 100K XP, regardless of ship class Add a friendship reward / directive that gives extra percentage of XP/s PvE ships has been rebalanced - they are now more challenging Minimum warmonger penalty can now be negative - add a friendship reward / directive reduces minimum warmonger penalty Add Warmonger Penalty Decrease countdown timer Max amount of tim...
Steam News · Sep 18, 2025
Add an XP reward when exploring a star system Add a conquest reward (1 element) after having battled all planets in a star system and have reached a battle score threshold Now directives require completing the ship blueprint and researching all tech previously only researching all tech is required XP granted by directives has been reduced Fuse add-ons is renamed to "Reforge add-ons" Weapons unlock...