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Steam News · Feb 1, 2017
This soundtrack is my own special take on the vaporwave genre. All tracks are in MP3 format and encoded at 192kbps. Includes 19 tracks in total. Overall these are distinctly different than the muzak tracks heard before the action parts of the game and deserved to have their ow...
Steam News · Jan 3, 2017
Includes 14 tracks that have been remastered from old records and tapes. All tracks are in MP3 format and encoded at 192kbps. These tracks are heard on the radio during the first level of the game and while traveling to Pluto (before engaging the FTL drive). They are taken fro...
Steam News · Dec 20, 2016
The steam trading cards for Space Trucker have been approved and released into the wild as of today. I think you all will like the selection of backgrounds and icons I created for the game and market place. The foil badge in particular is quite special! Happy holidays and happy new year! See you all in 2017. UPDATE 1/2/17: Released the Muzak soundtrack today also on Jan 2nd. Includes 14 tracks in ...
Steam News · Nov 25, 2016
Infamous day 1 patch is ready! - Fixed an issue where a couple of barrels could trap players behind them on Charon. They have been removed to stop this from happening. Happy Turkey Day Also!
Steam News · Nov 24, 2016
Imagine our local galaxy from the top-down perspective, a bird's eye view if you will. You see Earth, the pale blue dot. To the left you have Mercury and Venus, and of course our star the Sun. To the right you have our moon, Mars, and the rest of our collective "backyard". A playground for possibilities which we will use as our canvas for the game. Some of the first thoughts are about ways people ...
Steam News · Nov 23, 2016
WE LOVE WOLVES is proud to announce that our 2nd game known as Space Trucker Is now available on Steam ! Pick up a copy of Space Trucker today by clicking below and add it to your cart! Space Trucker is published by WE LOVE WOLVES and it took us only 16 hours to get the game approved to be on Steam thank you everyone in the group who voted for us to get on...
Steam News · Nov 23, 2016
Steam News · Nov 21, 2016
Creating a new entity starts with the idea of what is needed. If the developer is loading up the engine tools without any clear indication of what they should be doing then they are wasting their time. Sometimes this can be useful when learning a new engine or figuring out the best way to implement something. However, when we are working on the game and trying to get actual work done it is importa...
Steam News · Nov 19, 2016
Have you ever gotten a really great idea at the worst time possible? Such as while stuck in traffic, or on the train where you cannot take the proper time to make a note digitally or otherwise. In moments like this you try and remember the idea long until in full until you get someplace you can write it down. Some of the best ideas for game development and new projects have come from the most unre...
Steam News · Nov 18, 2016
The size of levels in Space Trucker requires there to be several hundred or even thousands of lights depending on the scope being obtained. In order to maintain performance it is necessary to find a reliable method of pre-mapping the lighting data that would normally be rendered in real-time while the game was running. There are other rendering methods such as deferred rendering but these are not ...