

0 followers · 0 likes · 0 posts today
Steam News · 5d
Commanders,Finally getting this patch out! I had targeted last week, but things got very busy with work and travel. I didn't want to push a bigger patch and then not have the time to monitor for any issues.Carrier ScreeningCarrier screening was incorrectly implemented and this is now correct per the rules: they are inherently screened by friendly fighters; they can themselves screen; if any fighte...
Steam News · Aug 22
FIXES mines were carrying hidden tech, blocking them from being combined some large-UI layouts were clipping fighters' shots against doomsday machines were allowed by the UI but rejected by the engine (DMs are immune to fighters) fixed issue with passing in combat
Steam News · Aug 21
FIXES alien scenario player color issue retreated-into black holes were not triggering death rolls (at least in multiplayer) combat HUD regression on large layout fixed ranked timebank starts at 36h not 48h
Steam News · Aug 21
Join the DiscordCommanders,I'm happy to announce our first major update: The Space Imperia Campaign (Season 0)! Here are some of the highlights:Solitaire ScenariosThanks for everyone's patience regarding the solitaire scenarios! These proved to be a lot more involved than I originally thought. The Doomsday Machine (small and large) as well as the Alien solitaire scenarios from the base box are now...
Steam News · Aug 14
Commanders,Hope everyone is having a great week! This is a small set of issues I fixed the last couple days. Also, there were requests for versions, so for the announcements I'll use the patch version as my current internal commit count (which is presently 1295 on main). I'll get that wired up inside the game soon (the actual version # on the bottom).Expect news on the first Campaign by early next...
Steam News · Aug 12
fixed an issue where the AI was passing its entire turn instead of just its screened ships
Steam News · Aug 12
fixed issue where minerals/towed things weren't being properly destroyed covered down on a rules gap: civilian ships cannot be left alone at an enemy colony; doing so prompts for 'are you sure' and then will destroy the left behind civilian ships blockaded colonies no longer accept (and then not build) shipyards and/or bases fixed AI seat syncing issue in multiplayer, the reported stalls should be...
Steam News · Aug 10
Fixed issues with hotseat where economy spend/bullion and other display things were carrying over to the new user
Steam News · Aug 7
Nebulas weren't displaying correctly
Steam News · Aug 7
Commanders,Thanks for everyone's continued feedback this week! I'm happy to roll out Hotseat Mode today. As for the other near-term road map items:Solo Scenarios: I've built these but I need to test them a bit. I've got some travel this weekend, so I'll be running through both of the original solo scenarios for accuracy/play.Blood Brothers: This is another one that is also built but needs testing ...