

Steam News · 5d
Introduction Hello, everyone. It's been about two months since previous devlog. Despite my warnings, this one is deemed to be the biggest of this year, mostly because of completely new map generation system. Let's get into all the things that were worked on during that time. Map Generators Yes. Previous random map generator was scrapped(again) in favor of a completely new superior one. Don't worry...
Steam News · Aug 5
Introduction. Development difficulties. Hey, everyone. It's been a while. We usually do devlogs nearly every month, but this time I expected to make a devlog at the end of summer showcasing lots of progress that would've been made. But unfortunately the promised complete "lock-in" in development wasn't as successful as I wished. Everyone is human, that includes me, and I've been having issues with...
Steam News · May 30
Greetings to all of you. Here's another SourceWorld devlog right before the summer starts. Past month has been pretty rough for those working on this project. And yet here we are with another devlog, albeit not as big as previous one. Let's get into stuff that was added into the game. Although keep in mind that t...
Steam News · Apr 19
Introduction Hello everyone, this is yet another devlog, pretty much just a month since last one. We've been trying to follow some sort of "schedule" with continuous development, as our release is still planned on first quarter of 2027. New Returning ene...
Steam News · Mar 16
IntroductionHello and welcome to another SourceWorld devlog! It's been just a month since our last devlog, however, we've been doing lots of various random progress. Everything about it is in the article. And for the last part, we'll talk about the planned release date for SourceWorld. DrivingAt some point in the game, player will be taken to a dangerous wasteland where they'll have to travel arou...
Steam News · Feb 8
Winter Progress Hello everyone. In this DevLog we want to share our development progress that we accomplished over the course of past two months. We were working on refining SourceWorld's Level Design for most part, besides that we did a lot of small extra work on various parts of the game. Level Design OverhaulsOriginal Hub levels had poor detalization and geometry in some spaces, so we've been w...
Steam News · Dec 1, 2025
Year 2025 has been a kind year for us, we’ve made great advancements in regard to SourceWorld’s development, but first, I want to begin by expressing our gratitude to those who joined along us this journey, donators and new developers of Bronco Development, it is hard to believe that we started this project as a duo, but this year we acquired 2 new developers for this project:slayer2704 - OverDriv...
Steam News · Aug 18, 2025
Summer Progress Hello everyone, we wanted to thank everybody who gave our demo a try so far. After its release we've been slowly making progress in finishing up core mechanics of the game. This article's purpose is to share the progress we've made, as there possibly won't be much of it during following months. We also don't want to update the current demo version, because we don't want to make it ...
Steam News · Jun 10, 2025
This another small update intends to shift the difficulty balance towards player ever so slightly.Changelog:Fixed crosshair naming of some objects which had it incorrectlyBuffed pistols damage from 4 to 5, also slightly increased firerate of dual pistols.(Having damage lower than their vanilla counterpart was an unintended behavior which made pistols very pale unless players are precisely accurate...
Steam News · Jun 9, 2025
This relatively small update adds few features which were requested the most along with few balance tweaks and minor QoL improvements.Update changelog:Added WineWon now has 2 shop interfaces instead of one. Weapons shop and supply shop.(This provides much more space for players to sell their items.)Item sell cost multiplier was changed from 40% to 20% for weapons and 50% for everything else.(This ...