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Steam News · Sep 1, 2025
This update was published on July 3rd on Kickstarter, if you want to see all the news between the last update and this one you can check that out, otherwise this is just a regular progress report published here for archival purposes. ProgressProgress on the Fields level has been steady, however we had a problem with this level. We had...
Steam News · Jul 24, 2024
Going somewhere for the next 2 months Hi there everyone, the following is a rather important announcement. I find myself in a situation where I'm looking at the not-so-far future and it seems to me that it's quite possible that the Kickstarter funds will run low. I know that in the past I've said that this campaign made enough and I still think that's true, but it's likely I'll have to cut down on...
Steam News · Jun 18, 2024
Workshop Progress Report Currently the bulk of my time is spent in Workshop, both populating the levels with art and programming the little exclusive systems that are in the level like conveyor belts and machinery, have some screenshots! Ke...
Steam News · Apr 27, 2024
I've been neglecting the Steam update feature, let's change that. I've been making progress posts as Kickstarter updates and posting stuff on twitter but didn't thought of also updating this, sorry about that, I'm juggling a lot of stuff and gets overwhelming, I just want to work on the dang game!! So, this update is a little summary of things present in those updates to keep y'all updated. Kickst...
Steam News · Oct 5, 2023
Improved performance on Commons level Sounds setting properly work All sounds have been adjusted to have a correct volume and less annoyances Initial section of the game has been reworked to involve more combat and better tutorials Fixed fatal error crash that happened sometimes while in the outside areas, I think Fixed UI remaining on screen when getting out of 'Notes' menu when using a readable ...
Steam News · Oct 2, 2023
Improved gamepad support on menus Settings are now consistent between different levels Menu screens are now consistent between different levels Improved weapon-dropping behavior on enemies to potentially avoid weapons phasing through walls and floors, including the 2Handed large key weapon Added credits Added Discord and social media buttons Changed a placeholder model of the 2Handed Greatsword fo...
Steam News · Oct 1, 2023
As some of you may know, the team making Sorceress is very small, is mostly me, full time, burning through my savings with help in design and narrative from my good friend Yorke. I need funds to keep going for a couple of years and to get some people on board in areas I'm not proficient in, like 3D animation, sound design and music. I don't ask for a lot, and the foundations for the game are alrea...
Steam News · Sep 29, 2023
SORCERESS is being featured in this REALMS DEEP 2023. I wholeheartedly recommend you check out the page, play some demos and wishlist what seems interesting! Which, if you like Sorceress, there should be plenty! Also, this wasn't supposed to go public just yet but A DEMO IS LIVE (right there on the Steam page). I wanted to keep it...
Steam News · Sep 21, 2023
Hi there y'all, Wabbaboy here, figured I'd start using this hub to post updates and whatnot. First of all, thanks for all the love you guys have been giving to the game, I left my job as a 3D artist in last November and been ever since working full time and then some more in Sorceress. It's really humbling to see people wishlisting and interacting with the posts and goofs on twitter and whatnot, y...
Steam News · Aug 14, 2023
We will be launching a Kickstarter campaign in October to get the funding necessary to bring Sorceress to completion, you can support us by clicking on Notify me on Launch and spreading the word when it goes live!