

Steam News · 3d
Fixed regression of player-placed cobble paths disappearingMade seafloor sand more commonFixed softlock caused by random gem conflict with Amka's tall table cutsceneFixed getting stuck in dorm due to conflict between squeaky floor board and fireplace fixingadded option for disabling custom npc cameras (aka "zooming when talking"). It comes with a warning that the game is designed with them in mind...
Steam News · 5d
Fixed some missing glyphs for Chinese fontMade cobblestone paths mineable with pickaxeFixed baker's touch hurting stats instead of helping!Fixed being able to fall through the world as a moleLocked bathhouse during Nessa's wake sceneFixed text overflows in some languages in Ivarice's hideout letterFixed a bug where a student can follow you after Headmistress welcome speechDisabled bug reporter on ...
Steam News · Sep 30
It has perhaps never been easier to join a witch or wizard school without being a Guy Who Rhymes With Bally Trotter. Academies of the occult abound in videogames. True, there has yet to be an amazing Little Witch Academia adaptation, and I'm still waiting for that Arbitrary Metric take on Naomi Novik's A Deadly Education, to say nothing of Failbetter's take on Terry Pratchett's Equal Rites, but in...
Steam News · Sep 30
Eight years in the making, we're elated to finally say Songs of Glimmerwick is out! For the next two weeks it will be 10% off. Please enjoy this 3 minute plain and honest explanation of what it's like to play the game:We'll be keeping the demo available. We think it shows off what the game is (and what it isn't) perfectly and we want people to know just what they're getting.We're extremely proud. ...
Steam News · Aug 13
WE HAVE A RELEASE DATE! Songs of Glimmerwick launches September 30th, 2026. It’s been a long journey and we can't wait for you to finally explore Glimmerwick. Mark your calendars! Don't forget to wishlist if you haven't already, and see you at the Etchery!
Steam News · Jun 15
Next Fest is upon us! We launched our demo in April and we've been fixing bugs, gathering feedback, making improvements, adding support for different languages, and now we're excited for the opportunity for a bunch of new players to discover and try out the game! At the time of this writing, we've broken 150 thousand wishlists. We've been hearing extremely encouraging things on our public feedback...
Steam News · Jun 13
Made the Song of Tilling (first song in the game) a bit easier. This is to improve the difficulty ramping for the music mini game. Fixed text issues in certain languages on the game map legend.Fixed a soft lock with watering can by the player pond.I will mention (as I will continue to mention forever more) that the music mini game is by no means a mandatory part of the game. You can pretty much sk...
Steam News · May 12
In addition to English, the demo now supports:Chinese (Simplified)GermanRussianPortuguese (Brazilian)Spanish (Spain)FrenchJapaneseThere have also been a plethora of other small fixes. We'll be keeping an eye out for feedback on the localizations in particular such as missing texts, font issues, etc.
Steam News · Apr 14
0.466 is live!All the updates from 0.465 are live now too (we had to roll it back for a bit)We now bludgeon you over the head with multiple tutorials explaining how the clock works.Added an extra layer of help to the music mini game in the optionsAdded a tutorial reiterating that the you don't need to achieve any stars in the music minigame to cast spells
Steam News · Apr 11
0.465 patch is live! We nipped a few things in the bud due to popular demand, like escape for backing out of menus, and M for map (right stick click on controller).created new default key binds for regional keyboards. NOTE - some people's key mappings will be overwritten! This will only happen once and then never again. Really sorry about this! Better to nip it in the bud now after the demo is jus...
Steam News · Apr 9
made the clock stop while in player menu and shops (flute mode is a very deliberate decision to not stop clock. Please see the practice rooms in the music classroom!)fixed "=+" markup showing up in front of dialogue choices for some Npcs
Steam News · Apr 7
The demo is live for all now! We hope you enjoy it! We'd also love to hear your feedback! We have a feedback form, which we are very appreciative for anyone who takes the time to fill it out. We are treating this public demo as an opportunity to make the game better so it can be the best it can be by 1.0! Additionally, you can join our discord if you'd like to chat with others about the game, or l...
Steam News · Apr 4
HERE IT COMES! After seven years of development, our public demo will drop April 7, less than three days from now! We can't wait for you all to play it! The demo is simply the first few hours of the game, and you will be able to continue from your demo save after full release.In addition to letting you all get a sample of what Glimmerwick is all about, we'll also be using the demo to gather feedba...
Steam News · Mar 24
Welcome to another Songs of Glimmerwick Devlog! This one is all about the secret lives of Npcs. How we make them feel alive, how we manage all of them, how we control where they go and what they do, and things we’ve learned about npc ai over the last decade and making two big games with lots of lively characters.I also make a very special announcement in the video :)If you don't want to watch, it'...