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Steam News · Aug 20
Hi everyone!This news will be short, but together with our Everade (freelance programmer) and our publisher Goblinz's QA team, we've been working on a new patch to improve the game's performance. This should especially help people with older or lower-end PCs (with low VRAM and/or 8 GB of RAM, for example).I'm back from vacation and I've started working on controller support, but it's pretty compli...
Steam News · Jul 24
Hi everyone!A lot of you have been asking for this, and it's finally here: you can now save & quit at any point during a run, then come back and resume your run. We hope this makes playing Sol Cesto much more comfortable, especially if you don't always have time to finish a run in one sitting.This feature was honestly quite a challenge to implement, and even more of a challenge to debug. Huge than...
Steam News · Jul 8
A New Hotfix, Finally!This is the biggest hotfix we've released for Sol Cesto so far. It fixes a huge number of bugs and required the help of a second programmer, Everade, who previously worked on Zombiehood. Thanks to Everade and our publisher Goblinz's Quality Assurance team, we were able to move much faster and solve some particularly tricky engine-related issues, including the Alt+Tab window d...
Steam News · Apr 22
Hello 👋 I’m back with some new fixes! Once again, not all bugs have been resolved yet. But I’m continuing to work full-time on Sol Cesto (with the help of Goblinz's QA team), and debugging remains my top priority 🌞Here are the fixes and adjustments included in this patch:The crash that occurred when using the die at the moment the lizard loses its tail has been fixed.It’s no longer possible to get...
Steam News · Apr 17
Hello 👋 After a few days of rest and some excellent work from the Goblinz QA team (our publisher), who compiled all your bug reports, I’ve gotten back to working on the code! Here’s a first patch (more will follow) with several bug fixes and adjustments:The white screen replacing the intro cinematic on the Windows Steam Deck version has been fixed.Fixed the spring bug that caused an infinite roll....
Steam News · Apr 14
Hey everyone!We've got a few things to tell you, and we wanted to keep you posted on what's next for Sol Cesto.First and foremost, we wanted to say a BIG THANK YOU to everyone, once again. To people that were there even before Early Access launch, or to those who just joined us on the quest to retrieve the sun, you've been sending a lot of nice words, there's been gorgeous fan arts shared across t...
Steam News · Apr 10
We made it!Sol Cesto is finally out in version 1.0!As you may know, we’re a very small team (Géraud, designer and developer / Chariospirale, artist and designer / Antoine, composer), and bringing a project like this to completion took a lot of effort and determination.And that’s not even counting the game development itself. There are so many things you don’t necessarily realize that constantly ta...
Steam News · Mar 6
We are happy to announce the full release date for Sol Cesto 👀 We can’t thank you enough for staying with us throughout this very shaping Early Access development. Your feedback has been invaluable from bug reports to balance suggestions, every comment helped shape the game into what it is today. You've explored our dungeons, faced our bosses, and pushed the game to its limits. We couldn't have do...
Steam News · Mar 6
Sol Cesto remains as one of the weirdest games I discovered during 2025 (but also very cool), and it's about to hit the big 1.0 release. Read the full article here:
Steam News · Jan 26
Hello everyone! We’ve got a lot of important news to share with you. First of all: the price of the game will increase from €12 to €14. That’s a €2 increase, which we feel is justified after almost a year in Early Access. This change will happen right after the current sale ends, so you still have time to get the game at a lower price!Secondly: the new update is out, and here’s what it brings 🦇 :A...