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Steam News · Sep 19
HUGE NEWS! The Steam page for our upcoming game is officially LIVE with a Demo! (AND YOU LOVED IT!) - Mimic Busters Steam page It’s only been 48 hours since Mimic Busters went live, and we’ve already hit 5k+ wishlists and a 584 peak CCU! Seeing this much interest from the community in just one day is absolutely mind-blowing. Want to see what all the excitement is about? Jump into the action and pl...
Steam News · Jul 13
Changelog Added missing boss dialogues. Fixed a bug that caused performance issues in the last update.Fixed overlapping dialogues on the ship.Fixed the issue where subtitles were not visibleFixed the issue where Kayambe would appear to have different seasonal costumes while walking.Fixed the issue where Minigun achievement could not be obtainedFixed backward compatibility of some achievements.Fixe...
Steam News · Jul 1
Changelog Added Hints for various gameplay elements. (Can be disabled in settings)Added Easy, Normal and Hard game difficulty levels. Fixed formatting error on some augmentation descriptions.Fixed offset before jumping from drop pod.Fixed the issue of certain interfaces opening in places where they shouldn't.Fixed backward compatibility for some achievements.Fixed the issue of the Dash Cooldown ma...
Steam News · Jun 10
Changelog The Experience Gain from Clever Serpent soda has been reduced from 0.01 to 0.001.The maximum damage that Vefa (Revolver)'s signature ability can deal has been limited to 100,000.Voidling will no longer drop credits. A new layer of fix has been added to address the issue where end-of-level achievements sometimes couldn't be claimed.Fixed the formatting issue in Apex-Evaluate's description...
Steam News · Jun 8
Changelog An option to turn the hatch lines effect on or off has been added.A text box has been added to the operation interface to show the number of remaining Augmentation blueprints.The volume reduction has been removed from the Audio Settings menu. Additionally, test sounds have been added for Effects, Weapon, and Dialogue sounds during operation. The brightness of the nuclear explosion effect...
Steam News · Jun 7
Changelog Fixed an issue where Dragonfurutsu (Sniper), Celesta (SMG), and The Power (LMG) weapons wouldn't unlock for some players.Fixed an issue where a previously obtained soda wouldn't increase in rarity if it was Carbonized but not selected.Fixed an issue where the Ending Sequence wouldn't play for some players.Fixed an issue where the cutscene sequence would go too far when the player chose n...
Steam News · Jun 4
Changelog Fixed the issue where only the music from the first planet played on all other planets.Fixed a logic error that prevented receiving the Wraith (Crossbow) achievement.The application will now run in the background when the "Pause on Focus Lost" setting is turned off.New limits have been added to different audio categories to prevent tearing.Fixed the issue where some texts in Vending Mach...
Steam News · Jun 3
Changelog "Pause on Focus Lost" toggle added to Gameplay Settings. Fixed an issue that occurred when "Spinning Soda" was upgraded.Fixed unnecessary vertical scrolling in the Codex interface.Fixed missing localizations.
Steam News · Jun 2
Changelog The game will automatically pause when the game window focus changes or a device disconnects. Applied 3 new layers of fixes for an issue with Kayambe's dialogue sequence that was crashing game progression.The minimum movement input required to unlock the Sleepy Skin achievement has been increased from 0.1 to 0.25.Some incomplete translations have been corrected.
Steam News · Jun 1
Changelog The issue of music not playing in some situations has been fixed.Fixed codex entry text masking.Fixed missing Kali’ghar dialogue visitors.Bosses will no longer be affected by black holes.
Steam News · Jun 1
The Wait Is Over, Soda Lovers!After a long, fizzy, and frankly caffeine-fueled journey, Sodaman has officially reached its full release.Watch the full release trailer below!A Note From the DevelopersWhen the four of us, a group of childhood friends, started building Sodaman, this moment wasn't even a daydream. Shipping your very first game is a strange enough feeling on its own. Watching it grow f...