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Steam News · Sep 16
A new deck for every screen. 1.6 is the first half of Snugfang's visual overhaul, and it is the half you touch the most: every menu, card, list and readout in the game has been rebuilt from the ground up. Same game underneath. Everything you look at between rounds — and the HUD on top of them — is new. This is LIFE RING. Twelve screens, one look Main menu, CREW lobby, route choice, WHO LIVES, LOGB...
Steam News · Sep 11
A run that ends. Snugfang has always been an endless flood. 1.5 adds the other thing: a run with a last stage, a logbook that counts what you've actually done, and thirteen trials with a clock on them. This is FATHOMS. FATHOMS — pick your route, clear every stage A new couch mode that can be finished. Three depths, each a fixed ladder of stages: SHALLOWS (6 stages), TRENCH (7) and ABYSS (8). Round...
Steam News · Aug 24
The run keeps going past round 11 — and there is a reason to come back tomorrow. 1.3 was about making the first ten minutes readable. 1.4 is about what happens after them: a tide that belongs to the day, records that no longer stop being reachable, and two ways out of the round-over screen that were never there. A tide for the day — the same one for everyone Round 1 is now pinned to a named tide t...
Steam News · Aug 14
The sea was always doing this. Now you can see it. No new cards this time. 1.3 is a clarity patch: the round-over screen finally answers its own question, every card tells you what it does, and two things the game has been doing to you since launch are visible for the first time. "WHO LIVES" now answers itself The results screen asked the question and then said nothing. It turns out the answer had...
Steam News · Aug 12
It stopped being fair. On purpose. Two new cards, a run that finally picks up where the last one left off, and a menu that keeps score now. This is 1.2 — CRUEL, by name and by design. The deck stops repeating itself Every session used to deal the same five opening cards in the same order — leaving the round and coming back rewound the deck to card zero, every time, no exceptions. The back half of ...
Steam News · Jul 30
The tide heard you. It brought friends. Somebody played Snugfang with friends, ran out of game in fifteen minutes, and left a review asking for more modes so it wouldn't get repetitive. Fair ask. One buoy, two seats — and now three new reasons to shove someone off it. LAST CALL — best of five Every round crowns a winner, and the match crowns a champion. The results screen lays out the whole round-...