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Steam News · 6d
I've been going over a lot of feedback in the month since release, and there were a few complaints that I've seen repeated. My general rule is that if one person mentions something I consider it, but if 2 or more mention it I take it very seriously. I won't always implement exactly what they suggested, but I will try to address the root of the problem. Today's patch addresses thee complaints I've ...
Steam News · Aug 21
Snekromancy 1.0.4 Patch Notes Steam Deck and Controller Support Added Steam Deck display defaults, including 1280x800 support. Added a Large Text option, with automatic large text behavior for Steam Deck-sized displays. Improved gamepad input handling so saved controller bindings work across devices more reliably. Added Steam Deck floating keyboard support when renaming minions. UI and Readability...
Steam News · Aug 12
SnekromancY mixes three rather different genres together into something I haven't seen before with Snake, Vampire Survivors and Tower Escape. Read the full article here:
Steam News · Aug 7
Fixes an issue where pressing the Skip button at the end of an act would put you into an empty map with no focused UI elements, locking the game.
Steam News · Aug 5
It's been a week since launch and I couldn't be happier with the response from everyone who's been enjoying the game! We're at 93% positive reviews on steam, and it warms my heart to know that so many are enjoying my little game.Especially useful has been the great feedback everyone is putting into the discussion boards and reviews. It's helped me track down not just bugs and balance issues, but a...
Steam News · Jul 29
Watch the developer play SnekromancY!
Steam News · Jul 29
This is what SnekromancY looked like in its first public build, for Godot Wild Jam #87, after a week of development:Now, 8 months later, we have this:It's actually surprising how much is still the same, although the gameplay was a lot simpler. A huge thank you to everyone who played the demo and helped shape the game with comments, reviews, and suggestions! Today, we launch 1.0.1, I hope you like ...
Steam News · Jul 25
A fun update today, if not a huge one! One thing I've often noticed when people play is that they seem sad after combining two minions, that they can't combine again into a 3rd tier evolution. I've always hoped to be able to add this in, and today is the day that hopes become realities! I've added a 3rd for every minion, and they are an even bigger power boost than the 2nd tier. Not only do they g...
Steam News · Jul 21
Store and UnlocksImproved store cards so purchased offers remain visible as used slots instead of disappearing.Moved the Unlocks tab later in the store flow and added filters for all, locked, and unlocked entries.Improved unlock row sorting, focus behavior, scrolling, and claimed unlock display.Relics and BalanceAdjusted relic availability, pricing, repeat limits, and rarity across many relics.Anc...
Steam News · Jul 19
First of all, big thanks to GL1TCH3D from the steam discussions for their super helpful write-up covering the ascension difficulties, which most of this patch is based on! A lot of it is smaller balance tweaks, but there's a few big changes too. First, I've added the Codex Mortuorum, a compendium available both from the main menu as well as in-game in the store and minion management screens, which...