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Steam News · Aug 30
Just a small update fixing some issues: First we have the enemies attack frames. Before enemies would get stuck in their final attack frame if they did not hit a slime. Now We have added a timeout that puts enemies back to their active animation if they are stuck again. This should stop the horde of plunger wielders looking like they are ice skating while chasing you. Second has to do with The Gat...
Steam News · Aug 26
These update notes will be to make up for the previous updates that we did not get to due to testing. But first, A BEAR: This is Beary. You can now find Beary wandering through the map amongst the trees, which is another part of the update, decor. The land is now populated with various trees, rocks, and flowers that get randomly generated with the map. Before getting onto the notes I want to thank...
Steam News · Jul 31
So after testing a bit we realized that the game was literally unplayable in its updated format before this hotfix so we apologize for anyone inconvenienced by it. The skill tree in specific would not let you on different floors for higher upgrades, soft locking you to a weakened state where you can only fight the first enemies. It is fixed now along with some other changes such as the enemies spa...
Steam News · Jul 25
After a couple of weeks of not having equipment to continue work on the game's updates we are finally back with an update with some requested features! Thank you all for your patience and know that we will be updating more frequently in the future. Now, for some update notes:Mini-map now available in the main gameplay map showing your way back home. You can also press tab or your version of the se...
Steam News · Jun 30
Added more variations of music to the main gameplay. Fixed the vision radius of the slimed tavern to something more fitting of its size. Added specs for the MacOS version of the game on the steam page.
Steam News · Jun 29
Quality of life update! Slimecity's first update is here and comes with new ways to control your slimes as well as an easier time doing so. We also now have an X account, discord, and Youtube where we would love to connect with the players to get feedback or ideas of what you want to see in later updates. X: Discord: