

0 followers · 0 likes · 0 posts today
Steam News · Sep 2
Balance and combat The Yak-52 and Mi-8 no longer target cruise missiles, Neptune included — under any conditions. S-400: ballistic intercept chance raised from 60% to 70%, same as Patriot. Ground vehicles turn twice as fast. Heavy launchers and AA now come round onto their waypoint properly instead of overshooting it. Expanded weapons loadout for the Su-30SM. GBU-39 now costs 750, up from 350. MAL...
Steam News · Aug 25
MECHANICS Added drone shuttle mechanic from airfields. Added Major Gav to main menu. Added basic tutorial (expanding based on your feedback). REBALANCE Kh-32 loses speed during turns and becomes a regular cruise missile. Range reduced from 560 km to 210 km. R-77 and AIM-120 receive increased max speed - now catch up with F-16 and Su-30SM in afterburner. Building destruction time increased from 30 ...
Steam News · Aug 21
Mi-24 and Mi-28 attack helicopters Two new gunships with a ground-facing autocannon. They come with a range of hardpoints - unguided rockets, Vikhr ATGMs, Igla - mounted through the loadout editor.New class - ground attack aircraft: Su-25 The main trick is low-altitude flight: the Su-25 slips under the long-range SAM envelope and reaches the target unnoticed. New ordnance - FAB-250Sh and FAB-500Sh...
Steam News · Aug 13
Private lobbies on our server P2P is no longer required. Rooms now run on our own hosting — NAT, shared IPs and hosts dropping out stop being your problem. Rooms can be open or private. Everything is configurable: mode, time limit, victory condition, resources, points. Inside you get chat, bots and full lobby customization: assigning and closing slots. The "Lobby" button is in the multiplayer menu...
Steam News · Aug 11
Interception zones updated Aircraft now scramble by capacity instead of all at once: 20 drones → 1 helicopter (Mi-8), 10 drones → 1 Yak-52, a fighter covers = its missile count. A fighter's drone capacity now counts R-73 (IR) only — radar R-77/R-27 are no longer wasted on drones. Launch priority: helicopters first, then jets. Surplus aircraft stay on the airfield in reserve for the next waves. Air...
Steam News · Aug 8
1st — $30 2nd — $20 3rd — $10Play 1v1, 2v2 or 3v3, matchmaking pairs you with people near your rating. You collect points over the season, the top three get paid. The leaderboard updates live and the top three are highlighted. Every season runs on a clock — the panel shows how many days are left. Season ends: prizes go out, ratings reset, everyone starts over.The full rulebook sits right in the ga...
Steam News · Aug 6
Neptune is now produced without missiles Kh-32 missiles reworked — they are more dangerous than before Drone prices changed: propeller strike drones from 200 to 120, jet drones from 500 to 350 Drone production time changed: propeller from 10 to 8 sec, jet 10 sec, recon 15 sec Increased ground unit movement speed Increased engineering truck movement speed Yak-52: maximum aircraft per faction is now...
Steam News · Aug 3
Ballistics is now produced without missilesBallistics price increased from 2100 to 2350Launcher cost is now 5600Iskander and Hrim-2 (Grom-2) SRBM reload time — 120 secondsDrone prices reduced: propeller drones from 200 to 100, jet drones from 500 to 350Drone production time reduced: propeller from 10 to 3 sec, jet from 10 to 5 sec, recon from 15 to 10 secIncreased ground unit movement speedAdded E...
Steam News · Jul 31
- Fixed the displayed firing range of the Grom-2 and Iskander ballistic launchers - Added a packet loss indicator for private lobbies - Fixed a bug where naval units could move through land - Fixed a bug with the AI taking over control of Russian aircraft - Added an informative window showing player connections in Ranked matches - Fixed an error with objects catching fire - Fixed an error that all...
Steam News · Jul 30
Full list of changes🆕 new · ♻️ reworked · 📦 unchanged from the previous version0. Foundation — a new engineThe entire combat side of the game has been rewritten from scratch on a new engine. What this means for you:Thousands of units, drones and missiles at once with no framerate dropsSmooth movement and stabilityEvery client sees exactly the same battle — this is what made fair online play, ranke...