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Steam News · May 6
We just pushed a small new update for SKYBLITZ focused on controller accessibility and clarity. This suggestion was made by several players, so we wanted to make sure we got the feature in.Players can now view the current control layout directly from the Settings menu, including:GamepadAlternate GamepadKeyboard / MouseThis should make it easier for players to quickly reference controls and know wh...
Steam News · May 1
We'll be showing SKYBLITZ at the Capital Creative Showcase on May 9!We'll also be actively participating in the Showcase's Steam Event, so keep a look out for SKYBLITZ in the CCS event and their website as well. The two of us from ADARNA would love your support for our game, and all of the other developers at the showcase as well! Also... keep an eye out for a discount starting on the event day......
Steam News · Apr 5
We just pushed a new update to clean up a few issues and make the early experience a bit clearer.Fixes:Fixed tanks spawning incorrectly during the Level 5 comms sequenceFixed overlapping enemy trucks in the Level 4 boss fightFixed a typo in the Level 5 ending cutsceneImprovements:Added tutorial hint for the Settings menu (controls, camera, etc.)Improved Precision Mode tutorial (now explains aiming...
Steam News · Apr 1
We're happy to announce that SKYBLITZ is now available on the Epic Games Store. also a free demo on itch.io, where we first started. yes — Songknight is from Death Orchestra, which is still up on Itch.io!)More updates coming soon.
Steam News · Mar 25
Steam Deck CompatibilityWe’ve been testing SKYBLITZ on Steam Deck extensively, and we’re happy to say it’s fully playable from start to finish.It was designed with responsive, controller-first gameplay in mind, the experience translates naturally to Steam Deck.Here’s what you can expect if you play it with a Steam Deck:Full controller support (no setup required)Smooth performance across missionsUI...
Steam News · Mar 23
We’ve pushed a small but important update to both the full game and demo.Change:Fixed an issue where the tutorial flow could break if the crate was picked up firstAn additional crate will now spawn in this situation so the tutorial can continue properlyThis was caught thanks to player feedback, which is always incredibly helpful for us. If you run into anything else, feel free to reach out and let...
Steam News · Mar 22
We’ve pushed a small update for both the full game and demo.Changes include:Added a language selection option to the main menuImproved language detection from Steam settingsFixed some waypoint visuals in later missionsMinor fixes and adjustmentsThese are mostly smaller improvements and cleanup based on things we’ve been noticing and testing post-launch.Thanks to everyone who has been playing so fa...
Steam News · Mar 19
Today’s the day!! SKYBLITZ is now officially live on Steam!After nearly a year of development, building systems, shaping the story, testing missions, and polishing the experience, the full game is finally ready for players to jump in.For anyone new to the game, SKYBLITZ is a mission-driven helicopter action experience built around structured objectives, fast arcade-style combat, and a story-driven...
Steam News · Mar 18
Launch day is almost here! SKYBLITZ goes live tomorrow, March 19.If you can’t wait for launch day, give the demo a try now. Otherwise, buckle up and join the hype with us!Tomorrow the full campaign opens up with additional missions, new environments, more enemies, and the rest of the story.We’ll see you all at launch!
Steam News · Mar 11
We wanted to say thanks again to everyone who has been jumping into the SKYBLITZ demo so far.We also have some exciting news to share today: the full release of SKYBLITZ will launch on March 19!With launch day quickly approaching, we’ve been reviewing feedback, checking performance across different systems, and making small improvements behind the scenes.Today we pushed an update focused on locali...