

Steam News · Aug 27, 2021
Infinite Dreams will be publishing Speed Mazing - a small game with a huge amount of fun! Speed Mazing is a local multiplayer game for up to 4 players - perfect for a party or to play with your family! Hundreds of stages will keep you and your opponents entertained for a long time. There's also a speedrunning mode for single player - a handful of carefully crafted stages with dozens of tricky corn...
Steam News · Dec 15, 2018
It's that merry time of year, when cupcakes, cheesecakes and cream-cookies become war machines, and snowmen shoot their eye-lasers at you. All this, and more, only in Sky Force Reloaded! Get your gingerbread fighter jet and teach those baddies how to Christmas! Our specially cra...
Steam News · Jul 20, 2018
A new update for Sky Force Reloaded is available. Support for 21:9 screen was improved quite a bit. All the UI, Main Menu and Stage selector now cover the whole screen. The gameplay area stays at it's previous dimensions, but the black bars have been replaced with slightly zoomed-in view of the main screen. The sides are darkened and show a bit retro, pixelated image. It's a similar approach many ...
Steam News · Mar 29, 2018
Welcome, dear Pilots! Today we're releasing the infamous B3 Stage for all of you to enjoy, or to cry over... This new stage sports a healthy amount of new weapons and enemies, followed by a formidable boss that will sneak upon you at least twice! Sadly, it is also the last stage...
Steam News · Jan 8, 2018
a popular demand (at least 5 people) we're releasing Sky Force Reloaded's Soundtrack. The album consists of 5 original tracks from 2006, 4 remastered versions and 2 new creations. A total of 11 tracks. As a treat for collectors, there's also a single *.MOD file containing ...
Steam News · Dec 8, 2017
Finally, Trading Cards for Sky Force Reloaded are available! Good luck on getting that Lv. 5 Badge. Feel free to share your thoughts on the artworks used, or name your favourite.
Steam News · Dec 3, 2017
As a shmup aficionado, The Sky Force games have always sat on the periphery of my awareness. Despite Polish developers Infinite Dreams origins working on Amiga games, their platform of choice for their flagship shmup series was the iPhone of all things. It seemed foolish, and I initially dismissed the original game as being entirely unsuited to the platform. I was wrong. Against all odds, t...