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Steam News · Jun 21
I said "Up to a year" in early access text. It ended up being 2 years and exactly 1 day. The whole thing worth separate Expectations VS Reality post with the whole Early access disclaimer that I wrote back in early 2024, but now, let's just celebrate the full release.The game can be completed nowEven tho all achievements are still achievable during first 40-ish minutes of the game, there is a way ...
Steam News · May 30
First things first - I basicly finished the game, the version that most likely will go to full release in a coulpe of weeks is in current beta version steam branch. If some of you want to help me to make the release better - please, try the pre-release version yourself. There's some stuff, I won't go into changelog here and leave it for full release post, but the prestige system with souls is mass...
Steam News · Apr 28
Hi everyone. It's been a while.Quick personal context first, since I owe you one. The game getting little attention even though it was free took a hit on my motivation in late 2024 - I knew Skillwood was a niche concept, but the gap between "people who play it seem to enjoy it" and "almost nobody finds it" was harder to sit with than I expected. Then my daughter was born in February 2025 and gamed...
Steam News · Aug 21, 2024
I could've done it earlier, but I'm a little bit low on motivation lately. Hope I can keep going with ~monthly updates as usual. Changelog: - Maxing out AOE blast skill damage multiplier won't make it deal 0 damage anymore. Thanks to @bz-mof, @Xen, @Lamey the Clown and @Blue64 for letting me know about the issue - Changed UI behaviour of prestige upgrades, now they don't hide upgrade value on max ...
Steam News · Aug 15, 2024
I'm late almost for a week with an update log, but some of you might already play the new version. Sorry for being late, I have a strange excuse, but I do version preview covers in a strange way in game and capturing blast was quite tricky. Also, v0.22.3 was a bug fix uploaded a long ago, so I didn't even bother to post a release note. Skillwood - v0.22.4 Combo skills Now you can see a combo meter...
Steam News · Jul 4, 2024
This time my habit not to post updates imidiately allowed me to do the update for both todays and yestedays (v0.22.1) version. Skillwood - v0.22.2 Basalt area Added next tier stone area - Basalt gorge. You can use it for higher leveled campfire and mining workbench. It also adds you the biggest amount of souls among all other...
Steam News · Jun 20, 2024
Skillwood finally enters Early Access. I think I kept it in demo for too long already, since I see there's enough content to play for an early access version. I supported demo version since january and you helped me a lot with giving feedback, which I used to improve the game. In this perspective nothing will change. Game is still free, I will still listen to your feedback and try to reply in disc...
Steam News · Jun 4, 2024
Not so much time left until steam next fest and yet, I'm still posting update notes several days late as usual. Consistency is my second name, what else can I say. New area - Sandstone desert Since the game has natural area progression wood->mineral->wood->mineral the next area should be next tier wood. Since I aleady had regular green forest and autumn hardwood forest my first intention was to ma...
Steam News · May 13, 2024
Demo v0.21.0 I think it's the biggest feature since addition of food and can change core gameplay loop Barter NPCs Now after upgrading area twice the NPC will spawn. Each area has it's own unique NPC: Forest: Limestone: Hardwood forest: {STEAM_CLAN_IMAGE...
Steam News · May 5, 2024
Demo v0.20.4 The story repeats and a new video revealed new bugs. These bugs got me in a middle of working on big update, so I hidden the feature I was working at and quickly fixed these issues. Muted sounds by default can really spoil the impression of the game even though there's a settings window for this. Changelog Changed value of default volume from 0, so the game won't be muted by default a...