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Steam News · Jun 30
Just one quick change: the 💀 icon that shows up next to elite names should now be fixed in Japanese (it used to render as a diamond).
Steam News · May 28
Hello, everyone!There are two pieces of news:Japanese support has been added to the game. Credit to DracoGideon for translating the text.I plan to lower the price of the game from $7.99 USD → $6.99 USD on July 10th. I wanted to let everyone know long in advance so that I don't ruffle any feathers. 👀 This timing immediately follows the Steam summer sale, which will have the game at a price even che...
Steam News · Mar 23
Hello again, everyone!I've spent some time improving the game. Here are the most recent patch notes:Added launch options on Windows and Linux. Players had reported issues with the Nvidia OpenGL driver, so now you can change to a different rendering engine. There is no universally correct choice, so if one doesn't work for you, please try the other.Fixed a bug where achievements earned during the d...
Steam News · Mar 21
UPDATE (March 26th, 2026): Valve has agreed to fully refund anyone who bought the game at full price! Please see more details here; this is only available for the next month.Hey everyone,Thank you very much for playing Skeleseller and leaving largely positive reviews! Even the negative reviews mostly said they had fun, so I think the biggest, most easily felt change I can make is to lower the pric...
Steam News · Mar 17
It's been two years in the making, but today's the day—Skeleseller has finally launched! 🎉The demo will remain available for anyone who still wants to try the game before buying it. It represents the first ~30 minutes of Story Mode, which should last for a total of 4-5 hours in the full game. Also, your progress should carry over from the demo (if it doesn't, feel free to reach out over Discord or...
Steam News · Mar 13
Hey everyone,Skeleseller launches very soon. I'm excited (and nervous 😬) and I've still been working hard on everything. This post coincides with updating the demo and the release versions of the game here on Steam, but it's mostly minor changes that aren't worth detailing.Some content creators on YouTube and Twitch have been covering the launch version of the game if you'd like to check it out. F...
Steam News · Mar 3
We're just barely over two weeks until launch! 😬I've been working hard on improvements:Improved the town-menu UI and the notification/tip UI.The intro fade-ins and fade-outs now look much nicer.Fixed Steam Deck issues with windowing modes and the splash screen.Improved performance (maybe only slightly this time 🤫).Fixed many minor bugs.There are other fun improvements in this patch for the full ve...
Steam News · Feb 24
Hey, all! Writing these quickly since there's not a ton to report:Changed renderers due to a performance issue that is possibly caused by high-poll-rate mice (more info here, although this affected more than just Windows). On the plus side, while we're using the OpenGL renderer, this means that the game should just run for everyone.Improved performance even more. The game allocates less memory, me...
Steam News · Feb 21
Hello!Lots of work went into this change, but in the essence of saving time, I'm only listing the big stuff:Improved performance. This should be noticeable on the Steam Deck especially, but there's still work to be done.Improved controller support.The virtual cursor should now work on Linux.Analog buttons should now work for all key bindings without double-press issues.Fixed all sorts of bugs that...
Steam News · Feb 11
Hi everyone,I just added Steam Cloud support! If you start a new game now, it should carry over to the launch version of the game on March 17th. If you want to transfer your old data, you just have to copy a single file (instructions are here).Your save file should roam across all three supported platforms: Windows, macOS, and Linux. If you encounter any issues with this, please let me know via Di...