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Steam News · Oct 15
Hey everyone, I hope you're doing great!This will be a short weekly update, as I've been working mostly on improving the deeper in-game areas for the past 7 days (and some of them will be sooo cool!).For those interested, here are screenshots of two biomes you'll be able to explore in Early Access:Now that Playtest registrations are closed, I was also able to catch up and upload an updated version...
Steam News · Oct 8
Hey everyone, the Playtest is officially over! Thanks so much to all of you!A lot of you shared feedback through the Steam main game forums, the Steam Playtest forum, the Reddit page, and other platforms. I really appreciate it! You had such great feedback and observations. This will really help make the game much better!I'm pretty much done implementing all the suggestions you made. At least 90% ...
Steam News · Oct 1
Hey everyone, I hope you had a great week!We're starting the last week of the Playtest, so for those who haven't tried it yet, you have 7 days left :)Also, thanks so much to everyone who has participated so far! Your feedback, suggestions, and bug reports have really helped make the game a lot better!I still have 10-15 points from what you shared that I am currently working on implementing in the ...
Steam News · Sep 24
Hey everyone, what a week!The Playtest has been running for 6 days already, and I want to say a huge thank you for all the amazing feedback you've shared. This will truly help make the game much better!You'll find at the end of this post the list of improvements and bug fixes that have been made since last Friday, the list is long!But right before that, I want to keep you updated on what I'm curre...
Steam News · Sep 18
The Playtest is now live! :)You can access it on the game's Steam page, right under the Demo button.If you try the Playtest, your feedback would really help make the game better!After you're done playing, could you please take 5 minutes to make a post on the game's Steam Forums with:-Any feedback you may have on what could be improved-Any bugs you encountered-Anything else you would like to shareT...
Steam News · Sep 17
Hey everyone!I hope you had a great week!First, the Playtest!-I plan to start the Playtest on Friday, and at the latest next Monday. The only thing I'm waiting for is for Steam to approve the Playtest build. I submitted it at the end of last week, and it usually takes 5 business days, so it should be approved shortly!-As soon as the build is approved, I will make a post and start the Playtest!-Joi...
Steam News · Sep 10
Hey everyone, I hope you're doing well!This past week ended up being very productive, focused on polishing and improving the game!Here is the changelog:-Massive in-game performance optimisations, with an average 40% FPS gain on the computers I tested the new build on!-Huge additional FPS gains inside all menus, with an average 50% FPS gain on the computers I tested it on (on top of the previous im...
Steam News · Sep 1
Hey everyone!I'm posting a bit earlier this week to share an important roadmap update!I've decided to run a free Playtest (letting you explore further than in the demo) starting around mid-September before launching Sinking Eternity into Early Access. You'll be able to request access to the Playtest on the steam page if you'd like to participate.As shared earlier, the content planned for Early Acc...
Steam News · Aug 27
Hey everyone!Early Access launches in 20 days, on September 15! We're almost there!Things progressed well again this week!-The game reached 10,000 wishlists this week! I still can't believe it! Thanks so much to all of you!
Steam News · Aug 20
Hey everyone :)Early Access launches in 27 days, on September 15!Development progressed very well again this week.I was also able to finalize the "Progress" menu, where you will find:-In-game stats on your progress-A timeline section that will note the big discoveries you've made in-game-A very cool "Unlocked Endings" section. Sinking Eternity will have multiple endings based on the actions you co...
Steam News · Aug 13
Hey everyone :)Early Access launches in 34 days, on September 15!We're almost there!Here are some of the things that were improved in-game over the last week:-Added a new companion-Added more unique equipment that you can find throughout the game world-Added improved intermediate crafting materials-Improved in-game sound effects-Improved how remaining air is displayed-Added an option to show remai...
Steam News · Aug 6
Hey everyone, big announcement today! :)Early Access launches on September 15!We're almost there, and thank you all for the incredible support.As I was working on the game today (as usual haha), I took a break in one of the deeper biomes and swam around for a while. Everything just felt right. After 3 years of development, it finally felt like the world of Sinking Eternity is ready to welcome play...
Steam News · Jul 30
Hey everyone, I hope you're doing great!We're in the final stretch before the Early Access release and I plan to announce the Early Access release date in next week's update!Here's a bit more about what you can expect in Early Access:-A huge world to explore, filled with giant sea creatures, tons of underwater equipment to craft and a shelter that evolves from a primitive campfire into advanced me...
Steam News · Jul 23
Hey everyone, I hope you're doing great!For this week's update, we're looking back at everything that happened during the third year of development (July 2025 to July 2026).The biggest milestone was releasing the first public demo of Sinking Eternity (in October 2025). After years of development, seeing players explore the world for the first time was such a cool moment. Shortly afterward, the gam...
Steam News · Jul 16
Hey everyone! I hope you're doing great!Last week I talked a bit about what I worked on during the first year of development. This week, let's move on to year 2 (of 3).If the first year was mostly about building the game's foundation, the second year was when Sinking Eternity really gained its identity and started to become an actual game.Expanding the World-One of the biggest milestones was build...
Steam News · Jul 9
Hey everyone! I hope you're doing great!This month, it's been exactly 3 years since development started on Sinking Eternity! It's been a lot of work since July 2023 haha. But we're almost there! :)For this week's update, I thought it could be fun to look back at what was built during the first year, and then go through years 2 and 3 in the next weekly updates.I've kept a development log of over 10...
Steam News · Jul 2
Hey everyone, I hope you're doing great!This weekly update happens right in the middle of the Steam Summer Sale, so I'm not sure how many people will see it haha :)For this week's update, I thought it could be fun to talk a bit about some of the hardest things I've had to build since I started working on Sinking Eternity about three years ago.World DesignDesigning the world required much more plan...