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Steam News · Jul 11
Cheats are now available to all players. HOWEVER. Using any of them will block that save from being able to get achievements, so do be wary. If you want achievements you'll have to either save over the old slot with a new, non-cheated save or just get all the achievements and then cheat to your heart's content.
Steam News · Jul 7
The game is OUT. It's DONE.- Fixed invisible span zones having collision with projectiles for some reason.- Kurai shooters should no longer resurrect from raw social anxiety if they die while too close to someone else- Ambient noises and elevators should now obey the laws of the options screen
Steam News · Jun 16
It's Steam Next Fest - and things are going as they should, I think.Investigated reports of the in-game music blowing out people's ear drums. Not sure how that happened exactly but I've since reduced the in-game music volume to 10% of its original. So now that shouldn't be an issue. Not a perfect fix, obviously, as I don't know if that was the only issue... but it'll let people hear the OST now.
Steam News · Mar 24
Demo Patch:Controls should now be able to be rebinded properly.
Steam News · Mar 15
Demo Patch #3 is now out!- Added visual feedback for when the player is hit.- Made the shield enemies a little bit faster- Added more ammo to later levels- Staff enemies now have a chance of charging the player after throwing their energy ball.- Grenadiers should now be better able to handle firing at the player when the player is higher/lower than them.
Steam News · Mar 7
The 'helper text' and 'terminal music' checkboxes should now correctly retain their states after you check/uncheck them from the new game difficulty select screen.If you already have the maximum amount of ammo for a weapon then you won't 'pick up' more when you walk over a weapon/ammo pickup, and end up wasting the pickup.Pistol firing animation speed quadrupled to make it feel less weird.