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Steam News · Sep 1
Lots of awesome new stuff in this update - my personal favorite is that I've turned the "Event Log" into a "Crew Reports" panel where the various stations of your submarine will be calling out information in the correct order. I found an original recording of the USS Sealion making an attack run, so mirror the callouts based on that. This includes things like "Time to target" and lots of other coo...
Steam News · Aug 22
Releasing a big update today with a lot of awesome stuff - lots of it as a result of ideas and feedback by all of you. Thanks for all your Steam reviews, all your ideas, suggestions, and bug reports, both on the Steam discussions and the Discord! Highlights Multi-step patrol route plotting When you hold Shift, double-clicking...
Steam News · Aug 22
Bugs Fixed The stopwatch now keeps its position after reloading a game and collapses back into its compact control instead of the top-left corner. Radioed contact reports will avoid estimating ship and convoy positions on land. Deployment orders now count every torpedo aboard - larger boats no longer get paperwork intended for Porpoise vessels. Reopening the periscope on the stadimeter tab now res...
Steam News · Aug 17
I got a bunch of improvements and bug fixes for you as I wade through the mountains of awesome feedback and ideas you guys have sent in. Thanks to all the beta testers! Huge thanks also to all of you who have left such kind words in the (100% positive!!!) Steam reviews - they are such an encouragement to read and super helpful to get the word out about Silent Shark. Here's what's in this new versi...
Steam News · Aug 14
The first of many updates to come! Here's the changes list. Huge thanks to all for reporting them! Enemy escorts are a bit less prone to enthusiastically smack right into sinking freighters, killing themselves in the progress...improved their evasion algorithm. Destroyers have been reminded that hydrophones listen in every di...
Steam News · Aug 12
Silent Shark is officially available now on Steam for Windows, macOS, and Linux! Take command of a U.S. submarine across the Pacific Theater of WWII. Plan your patrols, track contacts using radio intelligence and hydrophones, plot intercepts, identify targets, build manual Torpedo Data Computer solutions, flood and fire your ...
Steam News · Aug 11
Tomorrow is the day! Silent Shark 1.0 launches on August 12 at 21:00 CEST / 3 PM EDT / noon PDT, with a 20% launch discount for the first 7 days. Backstory Creating and releasing a game of my own has been a dream of mine ever since I was a kid. This year, I decided to take the plunge. I had this submarine game idea bouncing around in my head which reminded me of good old Silent Service II back on ...
Steam News · Aug 7
5 days left! Latest demo update includes: Destroyers will now hear you less likely if you're moving in an area behind them while their engines are running. Fixed Basic Tutorial not auto-pausing when the periscope panel was open. Lots of clarifications and improvements in tutorial phrasings to avoid misunderstandings. Changed ...
Steam News · Aug 3
I've frozen additional feature development until after release (see my roadmap post for info on what to expect) and am only adding tweaks and bug fixes at this point... But first of all: 12,500 Wishlists!!! Silent Shark has passed 12,500 Steam wishlists and is getting hundreds more each day! I'm so thrilled to see all the positive feedback and excitement out there...you guys totally rock. Tutorial...
Steam News · Jul 27
Silent Shark 1.0 launches on August 12! Wishlist now! Here are some of the things you can expect in the full version: Full Pacific Campaign Take command of a US submarine and run an entire Pacific campaign, gathering reputation and gaining access to better submarines and technology improvements. Run patrols to commanded zones in the Pacific. Historical events such as Pearl Harbor, Manila being ove...