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Steam News · 5d
Ahoy Shapers of Ships!The rumours are true! Something big is coming!Something big is coming and ShipShaper is EVOLVING. We have been making waves!Gather your troops, you'll need your friends for this one.The RumourA brand-new, EXPLOSIVE, game-changing mode is on the horizon (see what I did there?)Want to be among the first to play it?We're opening sign-ups for a special playtest, giving you the ch...
Steam News · Oct 14
Winner 4!We have our fourth winner! This week's theme was: Iron Age Torpedo Boat of the Grand Armada.and the winner is...Lindemo - Emperor Anchordragger!This boat is awesome and perfectly matches the theme - congratulations Lindemo!If you want to check out the boat for yourself, or even export it to your own fleet, see it here in the Steam Workshop:We can't wait to start prepping your prize and se...
Steam News · Oct 9
Hi everyone, it's been a few weeks, more than that even!, shame on me... An unusually long time since updates. And unless you've been dipping into the public beta here on steam (via game properties/betas). But it's time to update some stuff on the main branch, that's been tested well enough and also solves some major issues with performance, and a ton of QoL and content features you all deserve to...
Steam News · Oct 8
WINNER 3!Another winner has been selected for this week's challenge! The theme was: Captain Flint's Pirate Monitor of the Fleet.The winner is...Jakoman3 - The Matchless Galley!This boat is absolutely magnificent. Beautifully detailed and so majestic. Congratulations to Jakoman3!If you want to export this ship into your fleet, or just want to take a look at the ship in more detail, you can view thi...
Steam News · Sep 30
Winner 2!Tomas has picked a winner for our second weekly challenge. This weeks theme was "Captain Flint's Oar-driven Frigate".And the winner is...Sin-nosuke - The Vermilion Oarsplasher!Trust me reader, I am just as shocked and in OAR as you are (I had to). The detail and use of scale here is so impressive. We cannot wait to see what this player does next! Congratulations to Sin-nosuke! If you want...
Steam News · Sep 26
Made a mistake in the ocean tesselation, it got its lowest quality tesselation close to the camera.. fixed now
Steam News · Sep 26
A new smaller update is live that fixes minor issues and adds a nice selection of new parts. Changelist: New partsTirpitz style funnel.Large smokestack.Side exhaust vent , stretch the Tirpitz stile smokestack sidevent into a Kaga style side exhaust!Crossbrace rail, in two styles.Gun deck hull section with gunports. World viewStorm wind: storms add up to 20% more wind for sailing, so sails pull har...
Steam News · Sep 23
It finally got done! An Item selector is here. This has been such a highly requested feature, and I'm so excited to find out if it scratches that itch that I made a trailer for this update. Also because there is so much more, things like the wake of the ship now making waves, just has to be seen .. So here's a little trailer.. Item Library modeIts a solid question, why did Shipshaper not ship with...
Steam News · Sep 22
We have a winner!We're so excited to announce that Tomas has picked a winner of our first weekly challenge. This weeks theme was "Venetian Catamaran of the Storm".Drum roll please!The Winner is...Hoju Eructus - Sibyl Heritage!Tomas and team Wired loved the detail, the colours, and how true to the theme it was. Congratulations, Hoju! You can view Hoju's entry in the Steam Workshop here - Weekly Com...
Steam News · Sep 17
TLDR: This update features a crane that salvages sunk squadron ships, a overhaul of rudders, new superstructures and dragging improvements. Hi everyone, another week and another major update. This one has an experiment with a fun new sandbox activity, salvaging wrecks. I needed a bit of a break from major features, so this is the result. And if you ask "why Tomas are you adding gameplay to a sandb...
Steam News · Sep 11
Ahoy ShipShapers! I hope you've been enjoying preparing your creations for the weekly challenge that was mentioned by Wired Productions yesterday - but today we want to tell you about the first proper major update to ShipShaper. This has been a mad dash all week to get a lot of your feedback integrated, while having a ton of fun with the enhanced physics I added last week and just bringing that to...
Steam News · Sep 10
Ahoy there Shipshapers, we hope that you've been enjoying your time with the early access launch, whether you're an old sea dog veteran of the Ursee and evolving demo, or this is your first foray into the creative world of Tomas Sala's Falconeer universe. Today we're here to tell you a little about the start of our weekly ShipShaper competition and how it ties into the games global leaderboards! O...
Steam News · Sep 4
After a day of testing butting the "full physics" toggle in world mode live,, have fun sinking and testing your ships with this fuller simulation.. Don't put all your guns in the back, unless you want to keel over ;) Added a new full physics button that will allow ships to list, keel over and sink. stability is derived from hull rations, superstructures, gun weight, riggers and so forth. if you ha...
Steam News · Sep 4
Hi everyone, Based on several requests, and cuz I agreed It'd be fun, I've made a new feature. "Full Physics" : Turn on the full physics and the ship swaps from the arcade-ey stabilized physics to a full model evaluation of the ship's hull, superstructure and outriggers. the weight of the gun and above the line structures will impact the stability of your ship. Your ship may list , keel over and s...
Steam News · Sep 3
Alright that beta got tested with QA and some of you also noticed the beta updating. A few niceties, windowed mode and steamstack smoke! also I added a little reminder to review the game, it shows 3 times ever after finishing a workshop upload.. We're nearly at 50 english reviews, which apparently is a major algorithmic milestone, so thank you all! added smoke to funnels when sailing (click on the...
Steam News · Sep 3
Hi Everyone. As this is Early Access you can expect lots of updates. The first one is already available on the development beta Go to game properties/betas and select the development branch, wait for it to update and voila. I usually test these out for a day at least to see if they're stable. So if you want the latest stuff, check out that branch. added smoke to funnels when sailing (click on the ...
Steam News · Sep 2
Hi everyone! The day has FINALLY arrived. ShipShaper is out now in Early Access!Watch the launch trailer here:Steam WorkshopWe are so ready to sail our creations across the Ursee, we hope you are too! We want to see all the crazy ships you folks make, please share them with the world via Steam Workshop. This is the place to let your imagination run wild, what do the ships of your dreams look like?...
Steam News · Aug 31
Hi Everyone Here's a rundown of a demo updatePreview meshes in creation menus are now clickable to confirm/create Sail clicks no longer accidentally select and drag the mast Reset button stays in social mode; reset/save/load now exit social mode Dorsal centerline: deck-island detection better detection to reduce jitters superstructures now if they follow silhouette its equal to the actual curveSpo...
Steam News · Aug 26
7 Days!Hi everyone!Can you believe how quickly this year is flying by?!We're so excited for you all to be able to enjoy all that Early Access will bring, and to see all of your incredible creations.So, what's changed between the Demo and Early Access?Firstly, SAILING!Not only do you get to make your beautiful creations, you get to sail them peacefully across the Ursee. How's that after a long day ...
Steam News · Aug 17
ShipShaper is going to Gamescom, and a demo updateHi everyone, I am hard at work on the various EA ready integrations for ShipShaper. For Bulwark players, you can check out some of that work in the beta workshop, read more about that here: But this summer is going to be fun so a few announcements: Release date moved up to September 2nd. Woooho,, basically a marketing opportunity opened up and its ...