

0 followers · 0 likes · 0 posts today
Steam News · 4d
After a day of testing butting the "full physics" toggle in world mode live,, have fun sinking and testing your ships with this fuller simulation.. Don't put all your guns in the back, unless you want to keel over ;) Added a new full physics button that will allow ships to list, keel over and sink. stability is derived from hull rations, superstructures, gun weight, riggers and so forth. if you ha...
Steam News · 5d
Hi everyone, Based on several requests, and cuz I agreed It'd be fun, I've made a new feature. "Full Physics" : Turn on the full physics and the ship swaps from the arcade-ey stabilized physics to a full model evaluation of the ship's hull, superstructure and outriggers. the weight of the gun and above the line structures will impact the stability of your ship. Your ship may list , keel over and s...
Steam News · 6d
Alright that beta got tested with QA and some of you also noticed the beta updating. A few niceties, windowed mode and steamstack smoke! also I added a little reminder to review the game, it shows 3 times ever after finishing a workshop upload.. We're nearly at 50 english reviews, which apparently is a major algorithmic milestone, so thank you all! added smoke to funnels when sailing (click on the...
Steam News · 6d
Hi Everyone. As this is Early Access you can expect lots of updates. The first one is already available on the development beta Go to game properties/betas and select the development branch, wait for it to update and voila. I usually test these out for a day at least to see if they're stable. So if you want the latest stuff, check out that branch. added smoke to funnels when sailing (click on the ...
Steam News · Sep 2
Hi everyone! The day has FINALLY arrived. ShipShaper is out now in Early Access!Watch the launch trailer here:Steam WorkshopWe are so ready to sail our creations across the Ursee, we hope you are too! We want to see all the crazy ships you folks make, please share them with the world via Steam Workshop. This is the place to let your imagination run wild, what do the ships of your dreams look like?...
Steam News · Aug 31
Hi Everyone Here's a rundown of a demo updatePreview meshes in creation menus are now clickable to confirm/create Sail clicks no longer accidentally select and drag the mast Reset button stays in social mode; reset/save/load now exit social mode Dorsal centerline: deck-island detection better detection to reduce jitters superstructures now if they follow silhouette its equal to the actual curveSpo...
Steam News · Aug 26
7 Days!Hi everyone!Can you believe how quickly this year is flying by?!We're so excited for you all to be able to enjoy all that Early Access will bring, and to see all of your incredible creations.So, what's changed between the Demo and Early Access?Firstly, SAILING!Not only do you get to make your beautiful creations, you get to sail them peacefully across the Ursee. How's that after a long day ...
Steam News · Aug 17
ShipShaper is going to Gamescom, and a demo updateHi everyone, I am hard at work on the various EA ready integrations for ShipShaper. For Bulwark players, you can check out some of that work in the beta workshop, read more about that here: But this summer is going to be fun so a few announcements: Release date moved up to September 2nd. Woooho,, basically a marketing opportunity opened up and its ...
Steam News · Aug 6
Hi everyone. In between the Early Access release date (3 September), I am doing a lot of development. But some of this is on the Shipshaper to Bulwark pipeline. Here's a quick short on that:That's all cool and workshop is going to be backbone of both shipshaper and Bulwark. One click export to Bulwark. It will also power the leaderboards and challenges. However that means the Demo cannot have the ...
Steam News · Jul 31
Hey everyone! Announced during the SIXONEINDIES Showcase this evening, I have some breaking news! ShipShaper Sets Sail for Steam Early Access on September 3rd! (and yes it will feature sailing around) Check out the swag trailer below including some user creations from the closed beta running on the discord the last month. After a long community led evolving demo campaign, Tomas is gathering up som...