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Steam News · Aug 1
SHEVA VERSION 1.0 — FULL PATCH NOTESVersion 1.0 is the largest update Sheva has received. For the full release, we rebuilt almost the entire gameplay database rather than continuing to adjust individual cards and encounters. Because nearly every card, deck, talisman, power and AI rule has changed, these notes cover the major systems rather than listing every individual numerical adjustment. Return...
Steam News · Jul 30
SHEVA 1.0 IS OUT NOWSheva has officially left Early Access and entered version 1.0.This is not simply the Early Access version with a new label. For the full release, we went back through almost every part of the game and rebuilt it around the original core: simultaneous decisions, card manipulation, prediction and one-on-one combat.Version 1.0 features twice as many cards, rebuilt player and enem...
Steam News · May 2
Hey everyone!We just released a major update to the tutorial and onboarding experience.The goal here is simple: make Sheva easier to learn without slowing you down.What’s ChangedNew Tooltips in Tutorial Each tutorial step now includes tooltips to explain what’s happening as you play.Streamlined “How to Play” The guide has been shortened from 14 items to 6, focusing only on what you actually need.A...
Steam News · Apr 10
Hey everyone,This update focuses on making Sheva easier to understand and more flexible when building your run. Quality of LifeTooltip Delay Setting You can now control how quickly tooltips appear (0–2 seconds) in the settings.New Combat Legend Added a legend button during fights that explains all card icons (conditions & effects).More Talisman Slots Increased the number of talismans you can equip...
Steam News · Mar 12
Hello everyone!We’ve just released a new update for Sheva, bringing a few improvements and fixes to the game.Localization AddedSheva is now available in:SpanishRussianPortugueseIf you play in any of these languages, you can change it directly from the game settings.UI ImprovementsWe’ve added visual indicators in the HUD for Talismans and Powers.Empty slots are now visible so players can clearly se...
Steam News · Jan 23
Hello all! We just wanted to give you a preview of one of the new features we’ve been working on!We’re experimenting with a roguelike-style map, where you choose your path as you progress. Different routes can lead to different encounters and rewards — letting you choose how each run unfolds. Our goal is to mix up the flow of “one battle after another” and give players a bit more variety and contr...
Steam News · Dec 24, 2025
Hi everyone!Just wanted to share that Sheva is fully playable on Steam Deck and SteamOS handheld devicesWe've been testing it internally but of course if any issues arise please let us know here or on our Discord server!Cheers,Ben
Steam News · Dec 23, 2025
Hello all! Just a small update this time to address some feedback and a bug that's been avoiding us for a while. Enjoy :) New Functionality:Added a 'View Deck' button to the pause menu during fightsAdded a 'Skip' option to card rewardsBug Fixes:Fixed the short freeze that occurs when a fight endsFixed the chakra orb animation during the tutorial
Steam News · Dec 21, 2025
Ideas We’re Exploring NextHey everyone,It’s been a couple of weeks since Sheva launched into Early Access — thanks a lot for the feedback so far. We’ve been looking at gameplay data, watching streams, and it really helped us see what’s working and what needs improvement.We wanted to share some ideas we’ve been exploring for the future. The image above shows them at a high level, and below is a bit...
Steam News · Jun 3, 2025
Patch Notes – Version 0.0.4.6 How to Play Screen Added a new How to Play info screen accessible from the options menu during combat. Covers key mechanics like: How cards work The action system (Charge, Attack, Block) UI elements (card queue, card structure, etc.) This screen will appear automatically once players finish the tutorial (returning players will have this screen appear once during their...