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Steam News · May 24
Bug fix - train movement stutter (regression since v0.1.7) Trains at 1x and 5x speeds appeared to "snap forward" every game-minute (~60 wall-seconds at 1x, ~12 seconds at 5x) instead of moving smoothly. The frontend interpolation was gated on the game-minute counter from a pre-lockstep multiplayer design; now refreshes on every tick. - Smooth motion at every speed multiplier. - Backend physics wer...
Steam News · May 24
⚠️ MULTIPLAYER IS BETA - please read This release ships the first public version of multiplayer. The simulation core (network, economy, region access fees, end-of-day rollup) has been reworked to run identically on every peer, and the major architectural questions are settled. That said: this is a brand-new system with a lot of moving parts. You should expect minor issues - UI states that don't qu...
Steam News · May 3
New: 3D map view Toggle in Settings → "3D Map". Camera tilts to 50°, buildings rise from the basemap as 3D extrusions. Trains and carriages render as proper 3D boxes, leaning with the perspective. New "3D Train Size" setting (Small / Medium / Large) - multiplies box dimensions ×1, ×2, ×3 for visibility at low zoom. 2D mode is unchanged: dots and dashed carriage trails work exactly as before. New: ...
Steam News · Apr 30
Map engine rewrite - Replaced Leaflet + protomaps-leaflet with maplibre-gl-js + @protomaps/basemaps. - Fixes the long-standing freeze where rapid zoom/pan would stall the GPU compositor and lock the window. - All six map themes restored (light, dark, white, grayscale, black, contrast) with full Protomaps flavor palettes, no more sharp cutouts at high zoom. Map editor port - Map editor rebuilt nati...
Steam News · Apr 27
Economy Rework + End-of-Day Summary This patch is the biggest change to the economy since launch, based on player feedback that nightly costs felt opaque and disconnected from what the player was actually doing. Added: - End-of-day summary screen. When the in-game day rolls over you'll see a full breakdown of the day's revenue (tickets, retail, government subsidies), costs (train operating, fleet,...
Steam News · Apr 27
Quality-of-life improvements based on player feedback. Lots of small things to make the start screen and save management feel as nice as the rest of the game. - "Continue last save" is now the main element on the start screen. When you have an existing save, it's front and centre with a large Continue button - no more hunting for it below the new-game options. Save details (mode, balance, in-game ...
Steam News · Apr 26
- Fixed: game freezing for ~1–2 seconds when zooming the map - Improved: freeze log now captures visual stalls (not just JS hangs), with a tighter 3-second detection threshold - If you experience any remaining freezes, the log at %LOCALAPPDATA% scottish-rail freeze.log will now contain useful diagnostic info — please share it when reporting Thank you for the continued support and bug reports!
Steam News · Apr 25
Fixed - Trains bouncing back and forth at single-platform stations (e.g. Eskbank). Trains arriving when the platform was already busy were oscillating between the station boundary and a holding point instead of actually waiting. They now sit still and enter cleanly the moment the platform clears. - Trains incorrectly held by oncoming services on double-track. The "is this platform busy" check was ...