Steam News · 1d
I have added Local Co-op to the public_test branch: You can try it out by going to:There are a couple other updates in that branch as well:Fighter now starts unlocked, along with a second default captain -- so that a new profile can play co-op immediately. (I always get annoyed at games with local co-op that has to be unlocked first)20% experience gain overall.Tuned some flak combos that seemed un...
Steam News · Sep 12
I've added achievements for all the captains, and a few things (like unlocking all the expansion ships). I hit the achievement cap for Steam, unfortunately, so can't add one for every star earned for every new level. Additionally: Tweaked the chain laser sound so it's not so dominant. Added a special to the Centipede: Molt, which heals all it's segments and levels you up twice. Not sure I like it ...
Steam News · Sep 11
Fixes:Crash for Warship + Rails captain is fixedJunkyard Dog was missing it's explosion on death (and I was spawning them too often in the Anomaly missionNew:Asteroids have been revamped in how they fracture and split. Chain Laser has a new sound to differentiate it from the PD laser.
Steam News · Sep 10
5 New Levels!Five brand new levels to challenge you, each with a new boss and some new minions.5 New Playable ShipsHeavy Mech: Slower than the mech, but capable of carrying more firepowerCentipede: grows longer with each weapon taken, but segments can be lostBrawler: Slow, but can shield itselfTracer: Leaves a damaging ion wake behind itRearGuard: All it's fixed mounts are rear facing3 New Captain...
Steam News · Sep 5
A quick fix for the Shurikat colliders getting corrupted during bake and being unhittable. Also fixed the mech mouse steering not working properly when set to on, but normal mouse steering being off.
Steam News · Sep 4
I've added unique special weapons that can be purchased from the upgrade store for each of the ships. They have a high cooldown (60 seconds), but can really clear out a lot of enemies.I've also reworked the boss camera, I've had feedback that it gets too zoomed out and makes it hard to see/play. So now I revert back to the normal camera if you get too far away, and put up an orange arrow pointing ...
Steam News · Aug 31
There was a bug with the Mecha Boss on level 7 that caused it to not take damage from any projectiles. Has been fixed!I also spent some time revamping the Captain's menu to show the benefit of ranking up a captain.New sounds for when your ship takes damage, including a low health warning when you are below 25%And a new weapon: The Stasis Projector Turret, fires fields that slow enemies and damage ...
Steam News · Aug 25
Hard mode is now available for any Level you've already beaten with at least one ship.Hard mode adds new Elite enemies that will spawn intermittently. Tougher than their normal counterparts, with more HP, more damage: In addition, each of the end level bosses are tougher in hard mode. With some new tricks up their sleeves.
Steam News · Aug 24
* Shouldn't get keyboard/mouse constantly fighting in the tooltips * Superflak wasn't marked as Fixed, so on warship it could end up off of your main turrets. * Perf optimizations for the lightning clouds, some folks were reporting slowdowns there * Nerfed the Pacifist, no chain rail, lowered damage/fire rate buffs. * Moved some rank up requirements around, mostly to make it easier/nicer, the Figh...
Steam News · Aug 22
Some perf fixes went in, stripping out remaining old VFX on some enemies, should help increase performance, especially as enemy count gets higher.Range modifier on Captain wasn't being plumbed properly on everything, fixed that. Should be very noticeable on Barx now.