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Steam News · Sep 25
Hi! The game keeps finding new people, which is fun, and I am glad. Thank you! I'm working on making an update of sepapu which includes Worskhop support, but it still needs time in the oven.I will not rush this, and sepapu is not the kind of game where extra features are just slapped on. It needs to be a holistic experience. But progress is being made, and at some point you'll be able to create an...
Steam News · Aug 18
The first major milestone I set for myself, just hit! And that was to get 10 reviews so that sepapu gets a score! As it turns out, they are all saying nice (and constructive) things! After sepapu launched, it was like a burden of my shoulders. This project had been on my mind for a significant time, and I am overjoyed that is is available to players and that people I have never met have played it ...
Steam News · Jul 1
About 4 years ago, I made a little prototype of a puzzle, based on set packing problems like the 8 Queen Puzzle. Over time, the tech I used to build it evolved. It changed from SDL2 to SDL3, and I learned more about game programming and design from working professionally on games. This game, sepapu, is a 4 year, slow cooking side project, that at the end, became my main focus. I put a lot of heart...
Steam News · May 13
sepapu is a small game, but it represents something bigger. It is the first proper title I release commercially, "made by hand" in a custom engine. While sepapu may be simple in nature, its cosmology is great. So vast in fact, that I was not able to figure it all out within sepapu. That is why this game is significant. It is a seed, for you and for me. My hope is that this game will reach those wh...