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Steam News · Dec 1, 2025
🔧 Bug FixesFixed an issue where the leaderboard was not counting properly.⚙️ Combat & Balance AdjustmentsMaximum HP reduced by 50%, now has a chance to recover 1 oxygen point. Recovery probability decreased by 10%.Accelerated story progression phases. New story events now trigger after 3 encounters (previously more).2 additional skills unlocked by default. Players now start with 3 skills unlocked....
Steam News · Nov 17, 2025
Fellow Deep Divers— We have finally reached this moment.SQD will officially enter EA (Early Access) on November 28. Over the past months, we’ve been refining the loop structure, combat feedback, skill builds, and fragmented narrative, striving to make each descent bring new unknowns, new fears, and new answers—even those answers that were never meant to be seen.We want to thank all the players who...
Steam News · Oct 20, 2025
Dear players:Thank you for your support of the demo! The demo version has now been taken down, as we are entering the final polishing stage of version 0.7. The Early Access version will be available soon — we can’t wait to meet you again!Stay tuned for upcoming updates, and thank you for being with us on this journey.
Steam News · Jul 27, 2025
🔧 Bug FixesFixed an issue where the music would behave erratically when entering the Stage 3 Boss fight.⚙️ Combat & Balance AdjustmentsIncreased the chance for “Zero Energy” skills to trigger a 100% cost reduction effect for 3 seconds.Increased laser damage for the Stage 2 Boss.All boss damage has been globally increased.Adjusted bullet patterns for certain enemy types.🎨 UI ImprovementsDoor intera...
Steam News · Jul 19, 2025
⚙️ Bug Fixes:Fixed a bug where reflected bullets from the energy shield wouldn’t be properly destroyedFixed the bullet reflection effect bug for the skull-type enemy⚖️ Balance Adjustments & Description Update:Low HP: Skill attack frequency bonus adjusted to +25%After Dashing: Skill attack frequency increased by +22% for 3 secondsOn Skill Pierce Trigger: Skill attack frequency increased by +8% for ...
Steam News · Jul 18, 2025
⚙️ Bug Fixes:Fixed an issue where the settings menu couldn't be opened after selecting "Retry"Fixed duplicate unlock UI showing up when retrying after deathFixed incorrect description for reload speed boostFixed localization issue with the auto-aim promptFixed a save file overwrite issue introduced in Ver. 0.4Fixed incorrect knockback direction from explosion effectsFixed damage reduction display ...
Steam News · Jul 17, 2025
Localization added for chest interaction textFixed incorrect description for "Dash Stack Damage"; reduced duration by 1 secondChest collision shape changed to sphere — should fix cases where players get stuck in wallsAdjusted elite enemy stats: HP and damage reduction decreased by 20%New visual indicator added for Elemental Chain effectBackpack notification addedMouse energy bar color adjustedFixe...
Steam News · Jul 16, 2025
To All the Players Who Waited:Thank you for your continued support and patience over this period.Since the last update, we’ve poured an enormous amount of effort into crafting a more complete and deeper version of the game.Ver.0.4 marks a major milestone in our development journey.This isn’t just another version update — it’s an expansion of the game’s world and a renewed promise to you, our playe...
Steam News · Feb 11, 2025
Ahoy, Divers! Long time no see! It's been four months in the blink of an eye. For a while, our submarine project was put on hold. Over the past few months, we've run into quite a few challenges—especially personal ones on my end. As a result, we had to find work to stabilize things. But now that life has settled down, development will continue! That said, it'll be at a slower, steady pace as we wo...
Steam News · Oct 19, 2024
Added UI related prompt information in the starting room.