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Steam News · Aug 25
Good morning Screw DriversI have another small update for you, a mixture of bug fixes and some map editor improvements.Here is the changelog of v1.1.23: New FeaturesI added the king bug to the map editor (yes, really). Place it somewhere. It will start charging player cars passing by, and attack them. As bugs do.You can now toggle inverting steering on suspensions. For this to work, you have to de...
Steam News · Aug 24
The map editor overhaul is hereThe map editor got a decent quality of life update: you can now move and rotate everything you have already placed, snap elements onto each other, and test drive your map as a real race. On top of that there is a whole pile of multiplayer fixes. New FeaturesMove and rotate placed elements. You can now properly select placed elements, and then translate, rotate them e...
Steam News · Aug 20
Screw Drivers 1.0 — Full Release! ːsteamhappyː It's been the craziest of all roller coasters of developing what started as a hobby project 10 years ago into a fully released game on Steam. And now, after two years in early access, Screw Drivers is now fully released!Before diving any deeper into all the new stuff and changes, let me quickly just say the biggest of all thanks to you, the drivers an...
Steam News · Aug 18
Good morning fellow Screw Drivers,It's been waaay too long, and I hope you're all doing well!In today's update we've got some big news to share. On August 20th, Screw Drivers will turn into a premium title and receive a large update at the same time.First off, the most important thing: Nothing changes for you, if you've already claimed the game for free!From August 20th, the Screw Drivers base gam...
Steam News · Nov 6, 2025
Good morning fellow Screw Drivers,Over the last three days we uploaded two small updates, basically patches to fix some issues with the last big update. So these are the changes we made:Fixed a bunch of bugs with chains. Now cars should not get errors or have floating chains, stop calculating etc. because of chains. There are probably still some bugs left, but I tried to fix a lot of them :)The se...
Steam News · Oct 30, 2025
Goood morning beloved Screw Drivers,This one is a long one, so here is a TL;DR. Only one thing to note, before you dive into all the new stuff: Since Marc and me are currently busy working another project we had to accept to pay the bills, we won't be able to work much on Screw Drivers a few months. This is why we decided to make this huge update releasing everything we've worked on so far, for yo...
Steam News · Oct 27, 2025
Good morning to the best community,Simon here. Some of you probably already wondered why there haven’t been many updates lately, both of the game and from us devs. Don’t panic, we’re still here and alive.The reason why things went unusually slowly in the last couple of weeks is, that Marc and me had to take on another temporary project on the side, since Screw Drivers unfortunately hasn’t been per...
Steam News · Oct 6, 2025
Hey friends,We want to let you know about an important update.A recently identified security vulnerability within Unity has been spotted, and while there is currently no evidence of impact on users, we’re taking all relevant steps to ensure you’re on the latest and safest version of the game.To keep you safe, we’ve released a new patch that addresses the issue. Please update your game as soon as p...
Steam News · Jul 30, 2025
Gooood morning fellow Screw Drivers,we have brought several small updates over the last couple of weeks, and we gotta admit that we were just a little bit too lazy to post the patchnotes for every one of them. But now it's time to fill you in on all the things that happened in the last couple of weeks leading up to the current version of v0.5.4.25:Minor changesIn the general settings you can now e...
Steam News · Jun 27, 2025
Happy Friday and welcome to the biggest performance optimization we ever did! With this update, we reprogrammed and restructured the whole project from the ground up. We took our core systems like the building editor, the driving physics and the vehicle calculation, and reassembled them freshly. We also deleted all ancient assets that were still in the project, and we reimported all the assets tha...