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Steam News · Jun 13
1. Enemy voice feedback improved New voice reactions have been added for enemies when they encounter SCP-XXX, including suspicion, alert states, and combat callouts. The goal is to make enemies feel less like silent targets and more like Foundation personnel reacting to an active containment breach.2. Character control logic improved Some character control logic has been adjusted to make movement,...
Steam News · May 22
Hello everyone,This update adds new language support to the SCP: Pale Weaver Demo.In addition to the existing English and Simplified Chinese versions, the demo now supports the following languages:- Traditional Chinese- Russian- Japanese- Spanish- Brazilian Portuguese- German- Korean- FrenchThe goal of this update is to make the demo more accessible to players from different regions, including men...
Steam News · May 21
Hello everyone,This is a small demo update for SCP: Pale Weaver, mainly focused on improving visual presentation and combat feedback.Update highlights:1. Improved map assets Some areas have received additional environmental details and asset adjustments, making the levels feel more complete and atmospheric.2. Improved character visibility Character display has been adjusted to make the player, ene...
Steam News · May 17
Hello everyone,This Demo update focuses mainly on UI presentation and overall control feel.In this version, several parts of the Demo UI have been redesigned, including menus, pause screens, and interface elements, giving the game a more unified visual style that better matches its dark containment-breach atmosphere.We have also adjusted parts of the control logic to make movement, attacks, web in...
Steam News · May 5
Hello everyone,A new content update for the SCP: Pale Weaver demo is now available. This update focuses on gameplay systems, narrative presentation, and overall level experience. Here is what has been added and improved:Added the Pachinko Machine system, allowing players to obtain and configure SCPs through the machine;Added the Recursive Echo mechanic, further reinforcing the anomaly and time-loo...
Steam News · Mar 23
This Demo update includes the following changes:Control layout improvementsBone Spike attack has been moved to Right Mouse ButtonGrab has been moved to QThis should make combat feel more intuitive and make the most frequently used actions easier to access.Respawn now uses the saved positionFixed an issue where the player would return to a fixed spawn point after dyingPlayers will now respawn at th...
Steam News · Mar 9
Hi everyone! A small demo patch is now live, focused on feel and performance:Improved elevator collision handling (more stable movement/positioning)SCP-682 action/animation improvements (smoother, clearer feedback)Optimized SCP-096 attack performance (more stable, lower overhead)Refined web grappling feel (more consistent and controllable)Added breakable effects to some props (richer environment f...
Steam News · Mar 5
Hi everyone! A small demo update is now live, focused on clearer combat feedback and overall atmosphere/feel:Boss HP bar is now visibleImproved music atmosphereRefined death state (clearer & smoother)Improved on-screen tips/tutorial promptsWeb no longer tangles on your own bodyImproved movement SFXDoors now open automatically after boss fights (smoother flow)Thanks for playing and sending feedback...
Steam News · Mar 1
Hi everyone — a small demo update is now live. Main changes:Fix: occasional “retract / unstable grab” issue when right-click grabbing objectsAdded: blood splatter VFX for dismemberment (clearer combat feedback)Tuning: added an impulse threshold/limit for enemies to prevent them from being launched too farMisc: other minor bug fixes and stability improvementsThanks a lot for playing and sending fee...
Steam News · Feb 28
The demo is officially live — thank you for your support!This demo includes around 30 minutes of gameplay featuring the first 4 levels, with the core experience focused on:Tentacle grappling / swing movement for fast traversalWeb pulling mechanics for grabbing, pulling, and quick repositioningChase & pressure-driven escape inside a locked-down facilityIf you enjoyed the movement and atmosphere, pl...