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Steam News · Aug 30
Hide all HUD elements when "Show HUD" option is disabled.Show time played on the death screen.Restored jorge.Renamed ending names to reflect established community standards.Scale loading screen background with window size.Merged custom music and usertracks folders to avoid potential confusion.Added an option to keep only a limited number of saves with duplicate names (can only be configured via op...
Steam News · Jun 28
On the 15th of April, SCP-CB celebrated its 14th birthday, and to honor the occasion, we held an art contest on our Discord! We've received a ton of submissions (64, to be exact!) and want to thank everyone who contributed by showing their appreciation for the game! In this post we will go over the fan-favorites, as voted for by the community!We've also compiled a showcase of most entries in video...
Steam News · Jun 28
Modding:Textures of models can now be overriden in mods without having to include a copy of the model.Removed unused GFX/map/monitor.x model.Bug fixes:Fixed SCP-049's room4 catwalk event.Fixed inability to spawn MTF units via the console.Fixed the inventory being openable while the console is opened, as this caused undesirable behavior when the inventory is bound to a character key.Fixed radio cha...
Steam News · May 24
Added generic npcspeed, npcstate and disable/enable commands (the disable/enable commands only work with a small selection of NPC types for now, we plan on expanding upon this in the future).Added the cls command to clear the console.Modding:Introduce backwards compatibility for modded room914s without a trigger box for the input.Bug fixes:Fixed Steam overlay not appearing.Fixed SCP-1162 being una...
Steam News · Apr 30
The anniversary event has ended. It will automatically recur yearly on the 15th of April.NPCs are now teleported out of arriving elevators, preventing unfair deaths.Moved the HUD scale factor option from the launcher to the graphics options menu.The ending and credits screens are now higher resolution and scale with the resolution.Documented and improved the blinkeffect command.Added a button to e...
Steam News · Apr 16
14 years ago today, SCP - Containment Breach was first released onto the world. Since then it has inspired countless derivative projects, been modded to the moon and back, and heavily shaped the public perception of SCP as a whole. What started as a fun little side project turned into one of the most notable indie horror game of the 2010s that managed to intrigue millions and the fact that we're s...
Steam News · Apr 16
A secret birthday surprise, only available for a limited time!Adjusted Agent Ulgrin's subtitle color to be better visible in bright conditions (like the intro).Added command to adjust view bob scale (beyond range of otherwise selectable values).Add ability to disable Steam rich presence (via options.ini or the -nosteamrp launch option).Modding:"Shaders" workshop tag.Shaders will now crash the game...
Steam News · Apr 4
A little over a month after release we're excited to share a new small batch of QoL features, improvements and - of course - bug fixes.SubtitlesTrying to make out dialogue can be hard when some poor soul is screaming for their life on the other end of the facility, while SCP-173 is opening doors behind you and SCP-079 is on the intercom at the same time. That's why this update introduces the optio...
Steam News · Feb 21
The day is finally here, after a little over 2 months in development we're happy to announce the full release of SCP – Containment Breach v1.3.12!In this post we're looking to give you an overview of the existing features, as well as an outlook on what else is planned!Modding SystemProbably the biggest selling point of this update is the modding system with Steam workshop integration that currentl...
Steam News · Jan 3
Hello everyone and a belated new year!This is our first blog post and I'm happy to be able to start things off with our...Open BetaFeaturing plenty of fixes, a modding system with Steam Workshop integration, 4K resolution support, and, of course, Steam achievements!To take part, simply join our Discord server ( and ask for a key! However, do be aware that this is a be...