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Steam News · May 20
Steam Deck CompatibilityScarred Steel is not steam deck supported.The game is designed primarily for Windows PC. For the best experience, I recommend playing on Windows PC.Cheers,Ethan.
Steam News · Mar 25
Hey guys, just a few small fixes today:- Fixed Item tooltip not appearing with two enemies at a time- Fixed enemy item tooltip positioning- Fixed issue with the durability slider not showing correct values- Fixed shop item spawning logic- Made minor adjustments to the Kingdom HUD Cheers, Ethan.
Steam News · Mar 20
Hey guys, figured I'd give you an update on what's been fixed:- Added map zoom in and out feature to Kingdom Scene- Cleaned up saving and loading function- Fixed various issues with inventory clearingP.S. If you're finding any bugs in the game, feel free to reach out and share, would be a huge help, thank you.
Steam News · Mar 14
Hey guys,So, after a journey that started all the way back in June, the finish line is finally here, but I've realized the hard way that making a game look pretty doesn't mean much if the "guts" aren't working yet.In this devlog, you’ll see:The "Visuals First" Trap: My struggle with prioritizing aesthetics over core logic, which left me scrambling to fix game-breaking progression bugs just days be...
Steam News · Mar 7
Hey guys,So, we’re a little bit behind where I wanted to be, but this week has been all about refining the experience until I have genuine confidence in every single aspect of the game.In this devlog, you’ll see:The Consistency Struggle: Trying to maintain a consistent look for the main character across hundreds of AI-generated cutscene images without it turning into "AI slop."UI & Combat Polish: ...
Steam News · Feb 28
Hey guys,So, we are at the 99% mark, but I’ve had to make the tough call to push the release back. It’s a bit of a struggle to swallow your pride and miss a deadline, but I’d much rather deliver a polished, high-quality experience than a buggy launch.In this devlog, you’ll see:The Big Delay: Why I decided to stop chasing specific deadlines to focus on playtesting and player experience.Batch Fixing...
Steam News · Feb 21
Hey guys,So, we are officially seven days away from the full release of the game, and the pressure is definitely starting to set in.In this devlog, you’ll see:Battling "blind spots" as a solo dev, I've been so deep in the code that I realized new players might have no idea how to track their progress with council members.Finishing all unique combat action images and mechanics! Instead of just basi...
Steam News · Feb 14
Hey guys,With the full game officially approved and just two weeks until launch, it’s all about polishing and making sure everything feels right.In this devlog, you’ll see:Updating and rebalancing the kingdom scene, the core part of the game, while figuring out if the story pacing and difficulty (easy, normal, hard, nightmare) feel fair, especially with no traditional healing potions and multiple ...
Steam News · Feb 7
Hey guys,So, after getting the demo updated by Thursday, I realized there was still a lot more work left to do.In this devlog, you’ll see:Running into a surprisingly large list of bugs and clarity issues after friends and family playtested the demo.Successfully updating the demo, gathering detailed feedback, locking in an art style for weapons, armor, and items, and planning major improvements to ...
Steam News · Jan 31
Hey guys,So, after spending the week refining the kingdom scene, my main focus has shifted to finally getting an updated demo out. In this devlog, you’ll see:Spending the week polishing the kingdom scene while juggling the pressure of fixing an outdated demo that no longer represents the game well.Making solid progress refining the kingdom scene, updating images, and reworking the demo content for...