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Steam News · Oct 16, 2024
One of the central mechanics in Savior is territory capture. Unlike traditional Metroidvanias, we're aiming for a more persistent world impact where battles have lasting effects rather than enemies respawning in the same spot. It's meant to add a strategic layer where your actions directly shape the world and story. Depending on the game's events, different factions will vie for control of Arcadia...
Steam News · Mar 25, 2021
Saviour is one of those games that's been looking fabulous on Twitter for years, with GIFs that show off its 2D pixel art parkour and precise dodges in melee combat. Now there's a developer-narrated trailer that shows more and explains how it looks. Read more
Steam News · Sep 11, 2019
BECOME A BACKER! Savior just launched a 30 day Kickstarter campaign to help fund the rest of development. If you want to help get this project done faster, better and stronger, become a backer! We have an assortment of backer rewards from hires digital wallpaper to a digital art book to the chance to design an NPC to a backer-only demo! Thank you in advance for any help spreading the word. We're a...